Mullet Mad Jack
manewB May 19, 2024 @ 8:45pm
Does full game has more variety in rooms?
Played the demo and was pretty fun, but it got super repetitive even in my first run to level 20 something. Feels like the same 5 rooms again and again...
Can't really say if the game would be playable endlessly cause of procedural levels if it has a few rooms in rotation over and over again. Is the full game better for that, adding variation and doesnt feel like each rooms is the same?
Last edited by manewB; May 20, 2024 @ 4:18am
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Showing 1-15 of 17 comments
Hanti May 19, 2024 @ 10:02pm 
Nope they just add some pitfalls inbetween and a slide once in a while.
Originally posted by Hanti:
Nope they just add some pitfalls inbetween and a slide once in a while.
you dont own the game...
MulletDEV May 20, 2024 @ 4:18am 
Originally posted by manewB:
Played the demo and was pretty fun, but it got super repetitive even in my first run to level 20 something. Feels like the same 5 rooms again and again...
Can't really say if the game would be playable endlessly cause of procedural levels if it has a few rooms in rotation over and over again. Is the full game better for that, adding variation and doent feel like each rooms is the same?
We will make more room variations in the future, but in essence this is an ARCADE game, repetition is part of the gameplay. Is meant to memorize rooms and layouts to make better times or harder difficulties. Is there a way to communicate better that this game is a randomizer and not procedual generated?
manewB May 20, 2024 @ 4:32am 
I guess that part of the description might not sound like what you want then: Beat randomly-generated stages full of exciting new obstacles at each chapter!

That to me says the goal is to get different rooms and enemies in each run. Like fps roguelite shooter deadlink, roboquest, gunfire reborn etc.

Maybe you could add that the rooms are handcrafted but their order is randomized instead if the enemies placement and room layout are always the same.

It's not a bad thing though and it makes sense with your explanation that learning room layout helps with difficulty and speed.
Last edited by manewB; May 20, 2024 @ 4:32am
Dundo May 20, 2024 @ 4:38am 
Originally posted by MulletDEV:
We will make more room variations in the future, but in essence this is an ARCADE game, repetition is part of the gameplay. Is meant to memorize rooms and layouts to make better times or harder difficulties. Is there a way to communicate better that this game is a randomizer and not procedual generated?

Originally posted by MulletDEV:
• Beat randomly-generated stages full of exciting new obstacles at each chapter!

See: Deadlink, Robo Quest, both use tiles much like your game. Both play exactly the same as your game ( structure/progression wise), especially Deadlink, but they don't try to suggest they're not something they really are and use that as a scapegoat for shortcomings.
I'm not sure if there is a shooter that uses genuiene procedural generation, probably not because you can't really get tight gameplay that way. I don't think anyone wants genuine procedural generation in shooters with tight timings.

Repetition is fine, but your game is the exact same level with very minor changes across a dozen something floors.

Plus, what even is an arcade shooter? Galaga? Chicken Invaders? lol

Truth be told you should've given the game an Early Access tag, that's a way better scapegoat than 'Arcade Shooter'. Plus you could've gathered feedback more efficiently without pushback since people expected a finished game which this really doesn't seem to be.
Last edited by Dundo; May 20, 2024 @ 4:52am
MulletDEV May 20, 2024 @ 5:40am 
Originally posted by manewB:
I guess that part of the description might not sound like what you want then: Beat randomly-generated stages full of exciting new obstacles at each chapter!

That to me says the goal is to get different rooms and enemies in each run. Like fps roguelite shooter deadlink, roboquest, gunfire reborn etc.

Maybe you could add that the rooms are handcrafted but their order is randomized instead if the enemies placement and room layout are always the same.

It's not a bad thing though and it makes sense with your explanation that learning room layout helps with difficulty and speed.
thanks! as aways, it`s just communicate things better.
Last edited by MulletDEV; May 20, 2024 @ 5:53am
:sadcthulhu:

Hope is just a nail slammed by the wood of ego and hammer of delusion..
Last edited by S☯wn-Lﺤuꁅhtǝr; May 20, 2024 @ 10:02am
S☯wn-Lﺤuꁅhtǝr May 20, 2024 @ 12:37pm 
Originally posted by Goon:

:m: :chippy_exclaim: Truth be told you should've given the game an Early Access tag...
that's a way better scapegoat but they don't try to suggest they're not something they really are and use that as a scapegoat for shortcomings.

:amadeus: Truth be told you should've given the game an Early Access tag, that's a way better scapegoat than 'Arcade Shooter

:feeling: You missed the
Beta Build V1.0b
at the language screen that pops up every time the game is started..

Scapegoat?
A person who is blamed for the wrongdoings, mistakes, or faults of others, especially for reasons of expediency.

:awoo: :HighAggro:

Whut?



The term "arcade game" can refer to an action video game designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade action games is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills.
+
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player.

Arcade+Shooter .. :feste:

Last edited by S☯wn-Lﺤuꁅhtǝr; May 20, 2024 @ 12:53pm
Dundo May 20, 2024 @ 3:11pm 
Originally posted by Sown-Laughter:
:feeling: You missed the
Beta Build V1.0b
at the language screen that pops up every time the game is started..
yes and nowhere in the store page, good job dude :mhwgood:
S☯wn-Lﺤuꁅhtǝr May 20, 2024 @ 3:22pm 
Originally posted by Goon:
Originally posted by Sown-Laughter:
:feeling: You missed the
Beta Build V1.0b
at the language screen that pops up every time the game is started..
yes and nowhere in the store page, good job dude :mhwgood:

:trollface_boulder: :m: :trump:
Clearly you didn't want the game.. so You also only played Anger Foot for 12 minutes..

I don't think its a "game issue"
#notyourgenre
https://youtu.be/PeS9Llo-nOQ

Last edited by S☯wn-Lﺤuꁅhtǝr; May 20, 2024 @ 3:28pm
Dundo May 20, 2024 @ 3:28pm 
Originally posted by Sown-Laughter:

:trollface_boulder: :m: :trump:
Clearly you didn't want the game.. so You also only played Anger foot for 12 minutes..

I don't think its a "game issue"
I don't understand what you're trying to say. The Anger Foot game's a demo I tried it out, what does it even have to do with anything here?
S☯wn-Lﺤuꁅhtǝr May 20, 2024 @ 3:29pm 
Originally posted by Goon:
Originally posted by Sown-Laughter:

:trollface_boulder: :m: :trump:
Clearly you didn't want the game.. so You also only played Anger foot for 12 minutes..

I don't think its a "game issue"
I don't understand what you're trying to say. The Anger Foot game's a demo I tried it out, what does it even have to do with anything here?
Same genre

Arcade Shooter
Dundo May 20, 2024 @ 3:36pm 
Originally posted by Sown-Laughter:
Same genre

Arcade Shooter
And?

You do realize how little that narrows it down and how nonsensical this argument is?

You can bunch up pretty much any indie first person shooter into this silly tag that is completley non-descript. Anger Foot and MMJ have little to nothing in common aside from the fact that they are first person shooters.

I genuinely have no idea what you're trying to say, even so you're failing to make a point in all this abstraction.
S☯wn-Lﺤuꁅhtǝr May 20, 2024 @ 3:36pm 
Originally posted by Goon:
Originally posted by MulletDEV:
We will make more room variations in the future, but in essence this is an ARCADE game, repetition is part of the gameplay. Is meant to memorize rooms and layouts to make better times or harder difficulties. Is there a way to communicate better that this game is a randomizer and not procedual generated?

Originally posted by MulletDEV:
• Beat randomly-generated stages full of exciting new obstacles at each chapter!

See: Deadlink, Robo Quest, both use tiles much like your game. Both play exactly the same as your game ( structure/progression wise), especially Deadlink, but they don't try to suggest they're not something they really are and use that as a scapegoat for shortcomings.
I'm not sure if there is a shooter that uses genuiene procedural generation, probably not because you can't really get tight gameplay that way. I don't think anyone wants genuine procedural generation in shooters with tight timings.

Repetition is fine, but your game is the exact same level with very minor changes across a dozen something floors.

Plus, what even is an arcade shooter? Galaga? Chicken Invaders? lol

Truth be told you should've given the game an Early Access tag, that's a way better scapegoat than 'Arcade Shooter'. Plus you could've gathered feedback more efficiently without pushback since people expected a finished game which this really doesn't seem to be.

Roboquest is nothing like this.. This is not a looter shooter with RNG cells
https://store.steampowered.com/app/1676130/Deadlink/

Lol
..

No Its not like mad mullet jack..

I think its more you want it to be like roboquest and whatever deadlink is..
Last edited by S☯wn-Lﺤuꁅhtǝr; May 20, 2024 @ 3:38pm
Dundo May 20, 2024 @ 3:45pm 
Originally posted by Sown-Laughter:

Roboquest is nothing like this.. This is not a looter shooter with RNG cells
https://store.steampowered.com/app/1676130/Deadlink/

Lol
..

No Its not like mad mullet jack..

I think its more you want it to be like roboquest and whatever deadlink is..

- All three games make use of pre-made tilesets none of three make use of proc gen, dead link and roboquest might sometimes swap the room order
- All three games progress in a linear fashion until you reach the stage boss
- All three games feature end of stage power ups/weaponry
- All three games feature tight room to room gameplay
- All three games emphasize speed/movement
- All three games revert your progress upon death
- All three games have nearly the same enemy design, ie. shield guy, melee guy, exploders, generic shooter staples
- All three games come at similar prices

Now you go ahead and tell me how different they actually are. All three are slightly different flavours of the same make.
Last edited by Dundo; May 20, 2024 @ 3:47pm
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Date Posted: May 19, 2024 @ 8:45pm
Posts: 17