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I'm pretty stumped how to move forward here and build a IK control rig on valve.biped in Blender. Figuring out why the bones look different is a step in right direction to figure this out.
I found this video that explain a bit whats going on also.
https://www.youtube.com/watch?v=2YszQoj_2M4
I've decided to completly remake the armature and forget the possibility of re-using any stock animations. There is no other way. The reference valve.biped skeleton is unusable to add new animations onto.