Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How would I go about posting a screenshot on here? Sorry, I'm still a bit new to Steam discussions
http://steamcommunity.com/sharedfiles/filedetails/?id=205602106
http://steamcommunity.com/sharedfiles/filedetails/?id=205602088
http://steamcommunity.com/sharedfiles/filedetails/?id=205602100
http://steamcommunity.com/sharedfiles/filedetails/?id=205602077
http://steamcommunity.com/sharedfiles/filedetails/?id=205602066
http://i.imgur.com/Gta7Rfd.jpg
http://i.imgur.com/hrVVYtg.jpg
on both pics i stands right before window, and behind windows are Skyboxes. i dont know why the skybox in rooms makes something like That these stupid squares of shadows and lights without sense, can somebody expalin me what i did wrong? maybe something with my light_env is wrong, but i dont think so
Whenever you see a checkerboard like that it means there's a missing texture. Have you compiled your cubemaps?
Not sure... I've never had this problem with a light_env before. What compile settings do you have when you compile it to BSP?
No problem. I'm pretty sure model geometry leaking out isn't a problem as long as the origin (that little X in the middle) isn't leaked.