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The reason for the issue is that there is a maximum lightmap size, and the compiler can't automatically cut up displacements the same way it cuts up brushes to fit multiple lightmaps on them.
Thanks!
https://www.youtube.com/watch?v=AEwnFVO6pfg
That is what it looks like.
https://drive.google.com/open?id=0B6K0pP65qf1tVkJBMDdJRFdIb2s&authuser=0
https://drive.google.com/open?id=0B6K0pP65qf1tNnFLRE44eE96WEE&authuser=0
Here are screenshots of the problem in my map.
Posting compile log might help pinpoint the issue.
The weird lighting at the edges of the displcements can be caused by other displacents on the same brush. Make sure that only the side of the brush with the actual ground is a displacement.
Here's the new thread.
http://steamcommunity.com/app/211/discussions/2/611702631242886732/