Source SDK

Source SDK

PoFro Nov 22, 2015 @ 9:28am
Unable to load vertex data
I was able to finally get propper working and was able to successfully import models into my map. However, when I try to compile my map, vbsp tells me that it cannot load the vertex data, giving me this error:

Unable to load vertex data "models/props/generated_prop.vvd"

These props that I am importing are surf ramps so I feel as though maybe they have so many vertices that vbsp just refuses to load the data, but I digress. If someone could please shed some light on this situation, as to how I can stop getting these errors, I would highly appreciate it. Thanks!
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Rectus Nov 22, 2015 @ 9:50am 
It could also be that it's outputting a model for a different version of the game. Make sure you're using the studiomdl.exe and map compiling tools for the game you're mapping for.

I'd suggest testing with a simple model to check whether it's the model or something in the workflow that's the problem.
PoFro Nov 22, 2015 @ 10:24am 
Originally posted by Rectus:
It could also be that it's outputting a model for a different version of the game. Make sure you're using the studiomdl.exe and map compiling tools for the game you're mapping for.

I'd suggest testing with a simple model to check whether it's the model or something in the workflow that's the problem.

Yes actually, that does sound like the problem(the workflow part), as I'm importing these models into TF2. Since TF2 runs on the Source 2013 Multiplayer engine, can I not import propper models into it? As the guide I followed was Tophatwaffle's(http://www.tophattwaffle.com/configuring-propper-for-steampipe/), and he sets propper up in the Source 2007 engine. He also states that propper is no longer funtional via the steampipe update of 2013, thus leading me to believe this. If this is really the case, would you know of any other way to create models for my map?
Last edited by PoFro; Nov 22, 2015 @ 10:26am
Rectus Nov 22, 2015 @ 10:59am 
If you got Propper working you should still be able to use it, since the .smd format it outputs is universal. You'll need to manually compile the models with the TF2 version of stutiomdl though.
PoFro Nov 22, 2015 @ 12:24pm 
Originally posted by Rectus:
If you got Propper working you should still be able to use it, since the .smd format it outputs is universal. You'll need to manually compile the models with the TF2 version of stutiomdl though.

In response to your suggestion, I tried two things. The first thing I tried was manually taking out the studiomdl.exe from

D:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin

and replacing it with the one found in TF2's bin:

C:\SteamLibrary\steamapps\common\Team Fortress 2\bin

However, this led to me not being able to open any source sdk tools for Source 07. Afterwards, I then tried to use the advanced compile system to force compile the model with studiomdl.exe found in TF2's bin by placing another propper.exe in it and running that, while still using the Source 07 hammer. Once I hit compile, it gave me this error message:

Can't load C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\filesystem_stdio.dll.--VFileSystem017
Can't load C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\filesystem_stdio.dll.--VFileSystem017

I seem to keep hitting wall after wall here. Any suggestions?:facepunch:
Last edited by PoFro; Nov 22, 2015 @ 12:25pm
Rectus Nov 22, 2015 @ 1:20pm 
Don't use propper to do the studiomdl part, look up a guide on how to compile from the .smd and .qc files.
PoFro Nov 23, 2015 @ 4:43pm 
Originally posted by Rectus:
Don't use propper to do the studiomdl part, look up a guide on how to compile from the .smd and .qc files.

After tedious testing and research, I finally found an answer, and it turns out the problem was I needed to change some of the info found in the qc file in order to match the prop's new destination in the TF2 folder rather than in the Source SDK folder. Thank you for all the help!
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Date Posted: Nov 22, 2015 @ 9:28am
Posts: 6