Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd suggest testing with a simple model to check whether it's the model or something in the workflow that's the problem.
Yes actually, that does sound like the problem(the workflow part), as I'm importing these models into TF2. Since TF2 runs on the Source 2013 Multiplayer engine, can I not import propper models into it? As the guide I followed was Tophatwaffle's(http://www.tophattwaffle.com/configuring-propper-for-steampipe/), and he sets propper up in the Source 2007 engine. He also states that propper is no longer funtional via the steampipe update of 2013, thus leading me to believe this. If this is really the case, would you know of any other way to create models for my map?
In response to your suggestion, I tried two things. The first thing I tried was manually taking out the studiomdl.exe from
D:\Program Files (x86)\Steam\steamapps\common\SourceSDK\bin\source2007\bin
and replacing it with the one found in TF2's bin:
C:\SteamLibrary\steamapps\common\Team Fortress 2\bin
However, this led to me not being able to open any source sdk tools for Source 07. Afterwards, I then tried to use the advanced compile system to force compile the model with studiomdl.exe found in TF2's bin by placing another propper.exe in it and running that, while still using the Source 07 hammer. Once I hit compile, it gave me this error message:
Can't load C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\filesystem_stdio.dll.--VFileSystem017
Can't load C:\SteamLibrary\steamapps\common\Team Fortress 2\bin\filesystem_stdio.dll.--VFileSystem017
I seem to keep hitting wall after wall here. Any suggestions?
After tedious testing and research, I finally found an answer, and it turns out the problem was I needed to change some of the info found in the qc file in order to match the prop's new destination in the TF2 folder rather than in the Source SDK folder. Thank you for all the help!