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That is a really poor fix that encourages bad parctices and leads to poor performance. Please don't recommend it to people.
Instead, to propely seal the map, you need to find where it's leaking, and plug it. Please see this article on a good description on how to do it: http://www.tophattwaffle.com/faq/#FAQ1
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
I haven't got skybox ^^ When I creat skybox, I haven't got a bug but I don't see water, I see skybox
I have the same problem : https://www.youtube.com/watch?v=uwNY0GCrGm0
If you mnaged to fix that, and still have the issue, post a new compile log.