Source SDK

Source SDK

ellemti Apr 20, 2018 @ 7:40am
CS-GO map" loading resource" crash
so basically i took a map from css and transform it to cs-go and got 95% of all model and texture that map use and i did change some of the texture messing and when i compile the map on "SDK CS-GO" it work and put the new bsp at "csgo>map " and when i enter the game and open console and do " map 'map name'" it open the loading scream and it loading and it stop at "loading resource " and freeze for 5-6sec and crash the all game i did try everything even i try "Alt+p" and i look at the error but nothing big


When compiling the map on "SDK CS-GO"


-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.vmf"
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Mar 29 2018)
4 threads
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_left.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_right.vmt.
CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
CustomMaterialManager: Cached KeyValues





THE CONTINUE STUFF IS ON THE COMMENT
< >
Showing 1-11 of 11 comments
ellemti Apr 20, 2018 @ 7:40am 
materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.vmf
Map revision 8
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Patching WVT material: maps/jb_kittens_b1_d/de_nuke/nukblenddirtgrass_wvt_patch
Patching WVT material: maps/jb_kittens_b1_d/de_chateau/rockf_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1098 detail faces...done (0)
Merging details...

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!


done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2147293 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6896 texinfos to 5448
Reduced 417 texdatas to 354 (19075 bytes to 15815)
Writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.bsp
8 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Dec 11 2017)
4 threads
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\jb_kittens_b1_d.bsp
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\jb_kittens_b1_d.prt
4281 portalclusters
13968 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...
Moltard Apr 20, 2018 @ 1:25pm 
Just post the full log on pastebin.com and edit your post, to put the link.

If the log is complete, it looks like the compile stopped at vvis. Which is the step where it create Visleaves.

Since it's a decompiled map, the original optimisation get messed up, and any brush that was func_detail with translucent texture is back to world brush.
Also ladders textured with tools/invisibleladder become nodraw, you gotta fix that.
Same for tools/invisible brush.

Im pretty sure you can get the portalflow to take less than 1 minute. (0 second is possible depending of the maps).

But basically, you need to func_detail brushes, that dont block visibility, and would create useless visleaves
ellemti Apr 20, 2018 @ 10:21pm 
Originally posted by Moltard:
Just post the full log on pastebin.com and edit your post, to put the link.

If the log is complete, it looks like the compile stopped at vvis. Which is the step where it create Visleaves.

Since it's a decompiled map, the original optimisation get messed up, and any brush that was func_detail with translucent texture is back to world brush.
Also ladders textured with tools/invisibleladder become nodraw, you gotta fix that.
Same for tools/invisible brush.

Im pretty sure you can get the portalflow to take less than 1 minute. (0 second is possible depending of the maps).

But basically, you need to func_detail brushes, that dont block visibility, and would create useless visleaves
ok but is there any easy waye like get somthing whit mapor an tool that make the stuff back to what it was becaus doing it handmade take loot of time

and one morething i did test it on gmod it work fin but on cs-go it just crash

and thx for your help
Last edited by ellemti; Apr 20, 2018 @ 10:22pm
Moltard Apr 21, 2018 @ 1:26am 
Mapping takes a lot of time, fixing correctly decompiled maps takes also a lot of time.

You can try running VBSP normal, VVIS fast, and VRAD fast. And see if the map loads fine.

Since it's a port from css to csgo, maybe you need to convert some stuff like textures or recompile models. Recompiling models might be the most important
ellemti Apr 21, 2018 @ 6:36pm 
Originally posted by Moltard:
Mapping takes a lot of time, fixing correctly decompiled maps takes also a lot of time.

You can try running VBSP normal, VVIS fast, and VRAD fast. And see if the map loads fine.

Since it's a port from css to csgo, maybe you need to convert some stuff like textures or recompile models. Recompiling models might be the most important

even i run VBSP bormal ,VVIS fast and CRAD fast it finish the compile and run the game and load and stop at loading resourc and crash the game


this is the log : https://pastebin.com/gzJFAYfe


and i did fix all ladder and all errors are showing on the map and i did putnew " info_player_start"
Last edited by ellemti; Apr 21, 2018 @ 6:37pm
Moltard Apr 21, 2018 @ 11:57pm 
Dont run the game automatically after compile.
Start the game manually, and use the console to load your map.
By typing: map nameOfTheMap

Also
In vvis:
4281 portalclusters
13968 numportals

This means, func_detail work is really needed.
I suggest you to look at Interlopers optimisation guide to understand how visleaves are created, and also at TophattWaffle's optimisation guide V2.
What is the size of the largest displacement on your map?
ellemti Apr 22, 2018 @ 7:30am 
Originally posted by FATAL_ERROR:
What is the size of the largest displacement on your map?
more description pls
ellemti Apr 22, 2018 @ 7:30am 
Originally posted by Moltard:
Dont run the game automatically after compile.
Start the game manually, and use the console to load your map.
By typing: map nameOfTheMap

Also
In vvis:
4281 portalclusters
13968 numportals

This means, func_detail work is really needed.
I suggest you to look at Interlopers optimisation guide to understand how visleaves are created, and also at TophattWaffle's optimisation guide V2.
ok i will try and tell you if it work
Originally posted by ellemti:
Originally posted by FATAL_ERROR:
What is the size of the largest displacement on your map?
more description pls
https://developer.valvesoftware.com/wiki/Displacement
size of the largest brush with displacement?
Last edited by chisty list bumagi 2008; Apr 22, 2018 @ 7:54am
ellemti Apr 23, 2018 @ 1:30am 
Originally posted by FATAL_ERROR:
Originally posted by ellemti:
more description pls
https://developer.valvesoftware.com/wiki/Displacement
size of the largest brush with displacement?
there is non the map that i turn from css to csgo is this map : http://jb_kittens_b1
Last edited by ellemti; Apr 23, 2018 @ 1:32am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 20, 2018 @ 7:40am
Posts: 11