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CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.vmf
Map revision 8
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Patching WVT material: maps/jb_kittens_b1_d/de_nuke/nukblenddirtgrass_wvt_patch
Patching WVT material: maps/jb_kittens_b1_d/de_chateau/rockf_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1098 detail faces...done (0)
Merging details...
DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2147293 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6896 texinfos to 5448
Reduced 417 texdatas to 354 (19075 bytes to 15815)
Writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d.bsp
8 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\jb_kittens_b1_d"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Dec 11 2017)
4 threads
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\jb_kittens_b1_d.bsp
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\jb_kittens_b1_d.prt
4281 portalclusters
13968 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...
If the log is complete, it looks like the compile stopped at vvis. Which is the step where it create Visleaves.
Since it's a decompiled map, the original optimisation get messed up, and any brush that was func_detail with translucent texture is back to world brush.
Also ladders textured with tools/invisibleladder become nodraw, you gotta fix that.
Same for tools/invisible brush.
Im pretty sure you can get the portalflow to take less than 1 minute. (0 second is possible depending of the maps).
But basically, you need to func_detail brushes, that dont block visibility, and would create useless visleaves
and one morething i did test it on gmod it work fin but on cs-go it just crash
and thx for your help
You can try running VBSP normal, VVIS fast, and VRAD fast. And see if the map loads fine.
Since it's a port from css to csgo, maybe you need to convert some stuff like textures or recompile models. Recompiling models might be the most important
even i run VBSP bormal ,VVIS fast and CRAD fast it finish the compile and run the game and load and stop at loading resourc and crash the game
this is the log : https://pastebin.com/gzJFAYfe
and i did fix all ladder and all errors are showing on the map and i did putnew " info_player_start"
Start the game manually, and use the console to load your map.
By typing: map nameOfTheMap
Also
In vvis:
4281 portalclusters
13968 numportals
This means, func_detail work is really needed.
I suggest you to look at Interlopers optimisation guide to understand how visleaves are created, and also at TophattWaffle's optimisation guide V2.
size of the largest brush with displacement?