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You need to correct your code to fix it.
If your's created map is a source of the crash then you need to fix the map not the code.
Find tutorials about Visual Studio usage and it's debbuging tool. I can't tell anything about VS, I'm basically no-IDE guy.
Also, not exactly sure if hl really supports studio 2013. Might need to downgrade to, say, 2008, because of differences of ABI.
I deleted my custom code and went back to square 1. I now just get this error in Half-Life when I debug it in VisStudio:
***********
Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 48
Exe version 1.1.2.2 (valve)
Exe build: 09:10:05 Jul 7 2017 (7561)
128.0 Mb heap
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 750/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 391.01
GL_SIZES: r:8 g:8 b:8 a:0 depth:24
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 143 text messages
WARNING: failed to locate sequence file global
joystick not found -- driver not present
execing hw/geforce.cfg
execing valve.rc
execing language.cfg
execing autoexec.cfg
execing violence.cfg
execing hw/geforce.cfg
warning: MP3_InitStream(29, media\gamestartup.mp3) failed
execing config.cfg
***********