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I'll give you an example, I made this just for you and it took me 5 min.
https://imagizer.imageshack.us/v2/1706x535q90/537/PG1221.jpg
Maybe its not a single brush but it isnt spinning chaos either and if you have trouble with over spammed 3 position windows, use Quickhide tool.
silly me didnt even think about that. Thanks everyone!
That advice is only partially correct. You should not use the carve tool. You SHOULD use the clip tool. They are not the same tools at all.
Also, your example is not the best way to make arches. It is not well optomized.
Here: http://imgur.com/tbmffYa
As you can see, I used vertex edit, and merged the verts of all the arch brushes to the corner. This makes geometry like arches much easier to compile.
Also, in my opinion I would try to use the prop_static arches Valve has provided as often as possible, or make your own models. Barren arches look rather bad, unless you have a lot of sides to the arch to make it look smooth. They also serve as very useful guides when building the brushwork around the model. Always remember to tie the verts up in the upper corners!
Also as a tip: Arches with an even number of faces will be pointed, whereas ones with an odd number of faces will turn out to be keystone arches.
Arches are one of the pieces of architecture where there really aren't any supleflerous brushes. Each brush is essentially provides an inner face of the tunnel, and an outer face face of the wall.
You can of course reduce the number of faces in the arch, but you lose the smoothness of the curve and it can look bad. The easiest way to do this would also be to simply make a model that is flexible enough to save on brush count.
You should not try to vert manipulate a brush to produce more than one face of an arch because that will guaruntee invalid faces and concave/convex brushes.
Did you look at the screenshots? There are a ton of brushes produced by the clipping tool there that don't have any faces on the arch itself. Unless I misunderstood the question, the OP was asking how to merge those parts.
There is a difference between using the clipping tool, and using the clipping tool badly. The OP used the clipping tool very,very, badly. What he did is essentially how the CARVE tool creates shapes, except he did more efficiently (I'm guessing he just clipped along the certs of a cylander or arch) since there aren't a thousand million billion brushes created by the carve tool.
The clip tool produces two brushes per clip. More if multiple brushes are selected, and the clip line goes over them obviously. It cuts brushes. The Carve tool takes a guess about what the most effevient way of creating said shape is and does several clips all at once and makes a mess.
I took your comment to mean that he should not touch the clip tool, period. The clip tool is exceedingly useful if you use it the right way. As far as using it to make arches, no it is not the tool for the job.
Or use Wall Worm to make maps.
Nope to what? Moving +merging the verts after you have your geometry in place takes literally 15-20 seconds to do. Also why would you need to use wallworm for making something as simple as an arch?