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Byte Me Jan 10, 2015 @ 5:55pm
[Hammer] Missing point entities
Hey so I am doing some mapping for CS:GO and I was trying to make a map with a speed mod zone. I looked up how to do this and found that I needed to use player_speedmod which is a point entity.

I tried to create it using the entity tool and found that i have none of the entities that start with player_

Any ideas on how to fix this?
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Showing 1-8 of 8 comments
Callum Jan 10, 2015 @ 9:06pm 
Navigate to your Hammer's options tab and select your settings - insure you have all the correct FGDs needed for Hammer to index all the entities.
Byte Me Jan 10, 2015 @ 11:17pm 
Originally posted by Londnnah:
Navigate to your Hammer's options tab and select your settings - insure you have all the correct FGDs needed for Hammer to index all the entities.

So I was looking through the settings and didn't see any FGDs other then the default one. When I looked through the entity list player_ didn't have any results. How should i go about getting the propper FGD and will clients need to download it once I render the map?
Moltard Jan 11, 2015 @ 9:27am 
player_speedmod is not in any sdk (except HL2).
but you can still use it.

put a point_entity in your map, and rename the classname to player_speedmod
give it a targetname (speed for example)

you can now use it on trigger_multiple, once, etc...
OnStartTouch speed,ModifySpeed,0.5,0,-1
(-1 = dont check Only Once)

and also freeze completly players:
OnStartTouch speed,ModifySpeed,0,0,-1 (speed = 0)
Byte Me Jan 12, 2015 @ 2:09am 
Originally posted by Moltard:
player_speedmod is not in any sdk (except HL2).
but you can still use it.

put a point_entity in your map, and rename the classname to player_speedmod
give it a targetname (speed for example)

you can now use it on trigger_multiple, once, etc...
OnStartTouch speed,ModifySpeed,0.5,0,-1
(-1 = dont check Only Once)

and also freeze completly players:
OnStartTouch speed,ModifySpeed,0,0,-1 (speed = 0)

Thank you this worked!
Callum Jan 12, 2015 @ 7:35am 
I was still right. All you're doing now is overiding Hammer and using the engine to declare the entity. At-least in my way you would be able to use Smart Edit.
Byte Me Jan 12, 2015 @ 8:04am 
Originally posted by Londnnah:
I was still right. All you're doing now is overiding Hammer and using the engine to declare the entity. At-least in my way you would be able to use Smart Edit.
#BeatTheSystem
eepy Mar 23, 2021 @ 11:49pm 
Sorry to revive a dead Diskussion but where do I See my fgd's, I don't have any point entities
Moltard Mar 24, 2021 @ 7:01am 
Originally posted by gandalf with an ak-47:
Sorry to revive a dead Diskussion but where do I See my fgd's, I don't have any point entities
Tools > Options
"Game Configurations" > "Game Data Files"
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Date Posted: Jan 10, 2015 @ 5:55pm
Posts: 8