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EDIT: I clicked my world model is a func_detail , how to I transform it back to be a world model?
Check for errors!"
And I get kicked out as I'm on my way onto the map
Submitting some of my map for you to see, perhaps you can see the issues?
Centered my map in the grid http://gyazo.com/57bad62c7c1e4ad88b6207146d81cd5e
Camera view of the map http://gyazo.com/62bc23f1bdffada96f4b24f07ced5ce1
Top, side and front view http://gyazo.com/de1864d845eef62c3d8c1e8f72d2108a
EDIT: Stuck on the same problem, just thought i'd add this. My world model is entirely Skybox, then I made a seperate brush to represent the ground (so I could abuse the entity sizes) however when I change the texture of the world model, objects start leaking for some reason so I change it back to skybox and the leaks are gone but I still can't connect to the server.
Closing this and opening a new thread for the new issue.
NEVER use the hollow tool. It is practically useless, as it has a tendency to create microscopic openings between brushes, which can be really annoying. You'd be better off just creating brushes one at a time, or using the clipping tool.
Good luck!