Source SDK

Source SDK

Is it possible to get static prop name from game?
WIthout decompiling a map? Same for textures?
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Showing 1-8 of 8 comments
Furdermucker Mar 11, 2015 @ 5:05am 
With most props it can be safe to assume that some maps are straightforward on their names. Like a brick wall texture will probably be something like brick/brickwall037d (just the one that I was looking at while i'm on hammer at the moment) Models are usually a similar thing, and even in the model viewer you can easily get to whatever map you're in (if in a CS:S, TF2 or GO map, i'm not too sure about l4d2, and HL2 just has everything in categories that describe item type) Finding props is usually very easy.
That's not what I wanted. I want to know if there way to look at object with crosshair and see it's name, I don't want search for it in HLMV among others 5000 objects.
Closest I can think of is using the mat_edit, or mat_crosshair... But this is just going to give you texture info... If you are looking for the names of world models, the model viewer, or just browsing the world models through a prop_ entity within Hammer is gonna be your best bet.

If the prop you are looking for comes from a map that ships with the game, you should be able to narrow it down with the filters pretty quick.
You can try listmodels as well. Should list off all loaded models in a map, you'll still have to filter through and figure out which one is right.

model_list would dump this list to a .txt file... where I'm not sure.
Last edited by a bag full of puppies; Mar 11, 2015 @ 6:00am
ok, thanks
libertarian ettin Mar 11, 2015 @ 2:25pm 
Turn on developer mode (developer 1 in console) and sv_cheats 1, then look at the the prop and type ent_text. The model should be shown along with a bunch of other useful info.
Beats the ♥♥♥♥ out of my reply! :P
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Date Posted: Feb 2, 2015 @ 11:21am
Posts: 8