Source SDK

Source SDK

Delabane Dec 8, 2024 @ 7:23am
Half Life 2 SDK
Hello,


What SDK do I need for Half-Life 2 map/model editing, is it the Half-Life SDK o Source SDK and what Source Base Engine do I need 2006 or 2007?

Thanks
< >
Showing 1-4 of 4 comments
You need SDK 2013, mp or sp version to make mods, or hammer.exe into yourgame/bin folder.
But best of all, Hammerplusplus:

https://ficool2.github.io/HammerPlusPlus-Website/index.html
Delabane Dec 8, 2024 @ 9:25am 
Thanks, whats Hammer plus plus? I haven't done this in about a decade.

So do I need just

SDK 2013 and the link above or do I even need Half-Life SDK? I remember using Hammer and also Half-Life Model viewer about a decade ago. I have gotten back into Quake level editing and I really love Trenchbroom. used to use Worlldcraft/Hammer/Jack.
SoldierKitty Dec 8, 2024 @ 10:38am 
Originally posted by Delabane:
Thanks, whats Hammer plus plus? I haven't done this in about a decade.

So do I need just

SDK 2013 and the link above or do I even need Half-Life SDK? I remember using Hammer and also Half-Life Model viewer about a decade ago. I have gotten back into Quake level editing and I really love Trenchbroom. used to use Worlldcraft/Hammer/Jack.
hammer++ is a new alternate for traditional hammer.
h++ can do lighting preview in real-time and many good other things such as physic simulation or polygon tool and ...
Originally posted by Delabane:
Thanks, whats Hammer plus plus? I haven't done this in about a decade.
Use the link to see the new features, and eventually download it.
Highly recommended! :gman:
< >
Showing 1-4 of 4 comments
Per page: 1530 50