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http://www.tophattwaffle.com/hammer-tutorial-v2-series-6-basic-optimization/
http://www.tophattwaffle.com/hammer-tutorial-v2-series-21-optimization/
Well your first video has been extremely informative. I will make sure to watch your second video on in depth optimization when I can. I have been making func_details for quite awhile, but never once did anyone mention why making a func_detail is important. Thank you very much for sharing your tutorials! They have been very helpful. This map is tricky to make with everything since the main room it takes place in is one big warehouse where everything can be easily seen.
Hopefully on my next compile, vvis will actually be normal instead of taking an ungodly amount of time. (I still can't believe it can go into an indefinite amount of time though! Thats crazy to think about.)
EDIT: Wow, the compile finally works again, and after going through and after adding in some func_visclusters and making a few surprisingly big, noticeable brushes func_details, the compile time took less than three minutes. Everything seems to be working, except for pakrat, it still won't open it up so I can pack some files up and then pak it up. But I am just glad everything is working.
Again, thank you for sending those tutorials you made and actually EXPLAINING why people should make func_details, because it bugged me for the longest time why no one would give me a proper answer on that.
No shutting off the compiler at any stage has no negative effects, as you can simply run the compile again
-fast
Only do a quick first pass. Does not actually test visibility.
Glad I was able to help. If you ever need more help, you can reach out to me on Steam, Reddit, the contact info on my site, or here on the SDK forums.
GLHF