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Source SDK

How can i reduce brushes?
Hi!
I'm actively working on a map, but i seem to have reached the limit of brushes that hammer allow me to place, i'm constantly at 91% and i fear to go upper. I was wondering if there was any good way to reduce the number of brushes on a map other than just delete walls and other props. It's a minecraft-styled map, thus i know it is usually pretty brush-heavy, but i'd like to know if there's any way to optimize this.
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Model usage in-general. The moment you make a bursh an entity, it is counted as a 'world model'. If you can, cut-out some models or use ones with LOD optimization.

I also had this problem, but have managed to over-come it some years ago with programming.
Τελευταία επεξεργασία από Callum; 25 Απρ 2014, 12:44
So i just select some blocks that no one will step on and tie the func_detail to that brush? This way i will reduce the total number of brushes?
The more brush entities you have, the more of the model count you have.
What people mean is that you shouldn't use brushes for all detail geometry, consider making models in an external program like Blender, and then putting them in your map as something like prop_static. If you find yourself using vertex manipulation a lot, it's a good sign that you might want to make something as a model.

Also, about func_detail: I make almost everything func_detail unless it's part of the map structure that's designed to block the void or block the player from seeing other parts of the map. Using this strategy, my maps compile very quickly.
Ive got almost the same error on offical maps recompile. Ive got everything on the sfm and hammer ed aswell. The problem is too many brushes in an offical map. First ive created a wmf then open hammer from sfm sdk then run game, normal normal, dont run, hit key after done. The is some error with brushes. I start to delete these, but there is too much to done it one by one. Its an offical map dust2 in this case. Hammer in csgo sdk did it perfect but sfm wont open it just crash with no errors. I know i need to compile it from sfm sdk hammer but is went wrong every time. Any solutions? I cant imagine i need to delete all of these brushes because its an offical map. I follow a tutorial step by step and there is no discussions for this error, its just compiled and opened from sfm correctly. Help pls.
am trying also to reduce brushes if somone know please dm me on steam
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Ημ/νία ανάρτησης: 25 Απρ 2014, 12:15
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