Source SDK

Source SDK

CECZI Feb 5, 2014 @ 11:03am
What is Source SDK 2013?
How to use it? I don't know anything about it. All I know: https://developer.valvesoftware.com/wiki/Source_SDK_2013 Is it something (like tool) itself (what needs Source SDK base 2013 SP and MP like Source SDK needs base 2007) or should I combine it with Source SDK? As update? Is this replacement for Source SDK?

First time making mods, so big noob I am

Just could someone explain this whole thing to me plz I don't get it ;(
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Showing 1-8 of 8 comments
CECZI Feb 5, 2014 @ 11:37am 
Also, where to put source-sdk-2013-master folder? That zip thing from github
Dmitriy Feb 5, 2014 @ 3:19pm 
Source SDK base 2013 singleplayer is a game you will make a mod for. It's a stripped version of HL2
CECZI Feb 6, 2014 @ 7:25am 
Okay and Source SDK base 2013 is supposed to be modified with Source SDK 2013? Well I see but do I need Source SDK for anything then? Source SDK 2013 is replacement for Source SDK. Right? Still wondering what to do or where to put source-sdk-2013-master folder... Didn't see there even any launcher. Maybe it's needed to add in Source SDK?
Dmitriy Feb 6, 2014 @ 7:51am 
https://github.com/ValveSoftware/source-sdk-2013/tree/master/sp/src
If you're asking what is this. This is the source code for compiling your client.dll and server.dll. These files are the core of your game, the program itself that is executed when you run hl2.exe.

https://github.com/ValveSoftware/source-sdk-2013/tree/master/sp/game/mod_hl2
This is a stub for your mod. A ready to go folder which you can put in your "sourcemods" folder and restart steam and you will see a new mod in your steam library. This is what you will edit. This is where you will put your client.dll and server.dll, your custom textures, models, sounds, maps, scripts etc
CECZI Feb 6, 2014 @ 8:49am 
Ahhh Source SDK 2013 itself is already mod I'm editing and I create all its content as usual/before. Maps made with hammer, models with for example maya, faceposer to produce choreographed sequences and so on. Must say that this is kinda weird way to release new SDK or something... Very freaking complicated.VAGUE
oli Feb 6, 2014 @ 9:36pm 
MIght seem complicated, but at least your game doesnt take forever to load like it does with ue3
CECZI Feb 8, 2014 @ 2:38pm 
How do I actually use Source SDK's tools with Source SDK 2013? Becouse I want to make maps for Source SDK 2013
Dmitriy Feb 8, 2014 @ 7:44pm 
I think, it'll be better if you ask separate questions in separate threads
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Date Posted: Feb 5, 2014 @ 11:03am
Posts: 8