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Found in:
Line 11, line 12
problem:
A LEAK (leak) is basically a hole in the level. If one imagines one would fill his map with water and somewhere might leak something, then you have a LEAK. The same message is obtained by the way, when a point-entity (eg light or info_player_start etc.) is outside the enclosed space of the map.
This error is (among other things) responsible for ensuring that the compile fails.
solution:
Find leak and close, or move or delete the entity that caused the problem in the interior of the map. The Point file can be loaded in the hammer editor and tracked in the camera. Additional Note: The coordinates of the entity behind capture_point @ (x, y, z) are, are NOT the coordinates of the LEAK! You specify only the position of the entity, was discovered from which the leak (the compiler locate leaks of entities from).
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (X,Y,Z)
Found in:
Line 14, line 23, line 32, line 41, line 50, line 59, line 68, line 77
problem:
The error is, among others, "Contents_Solid" a frequent accompaniment of leaks.
solution:
Fix the leak. If there is no leak, then the brush in question should be reset and the best simplified, so that the error no longer occurs.
Degenerate Triangle
Found in:
Line 103, line 105
problem:
This error refers to a triangle (engl: Triangle) has the no face (Face). As we all know has a triangle 3 vertices (vertex), there are 2 Vertice about each other so there are only two vertices and it can no longer be stretched triangle. We now have a line with the VBSP can not do anything, can or VBSP not do anything with the surface, since a line is known to have no face. You can hear the concerns of these errors only displacement maps, but may well also be an invalid solid structure have been triggered
solution:
Search with Alt + P to Invalid Solid Structures
---- vis ---- 1 thread(s) LoadPortals: couldn't read c:\....\....\mapname.prt No vising performed.
Found in:
line 123
problem:
This is NOT an error of VIS. It means that has occurred in a BSP problem and therefore the mapname.prt ("portal-file") could not write, which is required of the VIS in order to perform the visibility calculation correctly.
Consequence of this warning is that the map is not optimized, the r_speeds be much higher than necessary. In addition, wid qrad-if at all-only performed "poorly".
This error is (among other things) responsible for ensuring that the compile fails.
solution:
Previous locate errors and repair or, if necessary, review the paths in the settings
Degenerate Faces
Found in:
line 141
problem:
You have a surface has no surface (face), ie you have a triangle and all three vertices (vertex) are superimposed. It is enough if two vertices of a triangle lie on each other. Geometrically, this can only lead to a line (2 vertices), as we know has a line any surface and so the cause of these errors. VRAD then tries to calculate the light based on the lightmap this nonexistent space and then this error message
solution:
This error may have occurred due to faulty Displacementmaps about, check your Displacements on "Degenerate Faces"