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There's a problem... I copy paste these vmt parameters from the example in your link:
"LightmappedGeneric"
{
"$basetexture" "mytexture"
"$angle" 0.0
"$translate" "[0.0 0.0]"
"$center" "[-0.5 -0.5]"
"Proxies"
{
"LinearRamp"
{
"rate" 45
"initialValue" 0.0
"resultVar" "$angle"
}
"TextureTransform"
{
"translateVar" "$translate"
"rotateVar" "$angle"
"centerVar" "$center"
"resultVar" "$basetexturetransform"
}
}
}
but I cannot center the rotation focus. Even with lock textures enable, moving the brush the rotation goes out of center. Here a screenshot showing what I mean:
https://www.dropbox.com/s/14cqqieh0hwwqyr/2015-09-21_00001.jpg?dl=0
Any idea? Thanks!
I've tried to make it func_detail, prefab, and alignment to center, fit, nothing to do. If I made a big wall with that texture 0.25, all the wall face rotates, not the single "pattern". In this way:
https://www.dropbox.com/s/s5dif572n9ypsbz/screenshots%20%282%29.zip?dl=0