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"LightmappedGeneric"
{
"$basetexture" "your folder/eventual subfolder/vtf name"
"$translucent" 1
"$decal" "1"
"$decalscale" "0.25"
}
Replacing "LightmappedGeneric" with "UnlitGeneric" you'll have a texture shining in the dark.
You may also create other VMT's of the same VTF changing only the decalscale, to have available decals with different size. No problem using them as overlays, being these stretchable directly in Hammer. I hope this can help you, cheers.
you create your transparent image in photoshop, or GIMP doesnt matter (Save as .png)
Open VTFEdit( go to options and check autocreate VMT File), go File > Import; find your image, then go to Save as, and save it in your materials folder or where ever it
Go into your folder, Right click on the VMT File > Edit,
You will see this:
Now add $translucent 1
NOTE NOTE NOTE
The transparent texture in VTF will appear WEIRD,but dont worry
The texture in HAMMER will appear WEIRD, but when you place it as a block it should work fine
IF you are creating a DECAL your code should look like this
Let me know if i helped
If you want to make it easier, add me on steam and i will help you for sure.