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By default the compiler uses the prop_staticss collision mesh to generate the shadows, so you need to compile VRAD with the -StaticPropPolys option for use the actual model.
♥♥♥♥♥♥♥ genius. I didn't know dynamics can't cast shadows without shadow_control, but the prop_static change did the trick! Thanks :)
http://steamcommunity.com/sharedfiles/filedetails/?id=616910218