Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is the nodegraph in your map being built correctly, though? If anything, we can always look at the map to see what went wrong.
On the Map I wanted to use the jump nodes the nodegraph works just fine, as npcs will take cover and move normally. Maybe an active ai.goal_standoff causes some issues.
Standoffs help NPCs make use of hint information more. However, the use of this entity defines what kind of battle line is used: Player, ai_battle_line, or nothing. If a battle line is set, any hint node beyond it may not be used by the NPCs you want them to use.
I tried creating a test map myself, but I have no control over what the AI is going to do against allies or me, even if set to a hint group and asked to jump, despite jump override permission.
I don't seem to understand what the problem is since technically there is none.
Essentially I'm making a Subwaystation with two sites. I wish that NPC's could jump to the Middle between the two platforms and then to the opposite side they were on, as a faster mean to get towards a specific target. I mean, if it doesn't work both ways I might just change the design of the Map, so I won't need to rely on Jump nodes.
Distance between the nodes is: 200 Hammer units
Height is: 41 Hammer units
The 2 Jump nodes A and B would normally be aligned. But I tried testing if moving them around would have some kind of Impact.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007793668
From theory it should work. It just confuses me that one side works, but the rest doesn't.
Maybe you have some suggestions on how to tackle this? Like moving jumpnodes around, or an Alternative?