Source SDK

Source SDK

Trooper Nov 22, 2022 @ 3:25pm
Please help. How do I fix cfg/motd missing
I was making a multi-stage map just for fun, I am rather new to hammer editor but I have been learning via tutorials. When I made a trigger that changes the level to another the console said this

---- Host_Changelevel ----
Loading game from //MOD/save/Corbins_map2.HL1...
ERROR: couldn't open.
Level transition ERROR
Can't find connection to Corbins_map from Corbins_map2
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
SV_ActivateServer: setting tickrate to 66.7
Dropped Elite combine soldier from server (Disconnect by user.)


If anyone could tell me whats wrong please do, I bet it is another stupid mistake I made.
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Showing 1-7 of 7 comments
fps_max 1000 If yer box can handle it, 66.7 aint nuthin' fer network frames per second....
Used to have to run media player to unlock that winblowz cap.

'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded

Place an motd.txt file in yer cfg folder my Ninja. Even just some simple html like....
" 1337 Ninjaz of the OG Skewl Pwn J00! " in html format will assist.

And duplicate it as " motd_text.txt " in your game cfg will assist.

Ya herd?

Basically it is looking for an html info file. That descibes the map.
And the script/function in the engine cannot find it.
Doth thou comprende'?

Critical Hit. :nwsuccess:
Last edited by StealthMode℠™©®; Nov 22, 2022 @ 7:21pm
Trooper Nov 22, 2022 @ 7:29pm 
all right thanks
Infinite_Data Nov 24, 2022 @ 9:45am 
Ignore StealthMode's nonsense ramblings. A MotD, or Message of the Day, is just a bunch of text that a server can display on its welcome screen. If you're testing your own map on a local server (every singleplayer session is a "local server" in Source), obviously there's going to be no MotD unless you personally set one up. That is a warning, not an error - the distinction is not clearly marked in some cases, like this, unfortunately.

66.7 tickrate is perfectly reasonable and if that's the default, there's no reason to mess with it.

From what I can gather from your log, it looks like the issue is not with the map itself but with the game finding it. I don't know what game you're mapping for (I assume it's a custom mod?), but that path looks bizarre to me. What's up with the ".HL1"?

The next error is a "level transition error", but that doesn't mean anything - I believe that's only displayed because the next map couldn't be loaded, which is what the first error is all about.

My first suggestion would be to move/rename your map folder, unless you can justify that weird path (I haven't dealt much with mods as such, nor have I ever mapped for HL1, so maybe there is some logic to that path that I simply don't understand).
Trooper Nov 24, 2022 @ 2:01pm 
Thank you for your help, I will try that out. I'm not sure what the HL1 is about and I am making a map for HL2.
Infinite_Data Nov 24, 2022 @ 2:15pm 
Originally posted by Elite combine soldier:
Thank you for your help, I will try that out. I'm not sure what the HL1 is about and I am making a map for HL2.
I don't particularly mean the "HL1" itself, I'm far more concerned by the dot. A dot in a filename goes before the extension and nowhere else. A lot of layman-friendly software has been made to ignore that rule and people get used to rogue dots causing no problems, but sooner or later they end up running into a program that isn't so lenient. If the ".HL1" isn't some sort of file extension that's intended to be there, my first course of action would be to get rid of that dot. A bad filename can and will prevent compilation etc.
Lychy Nov 25, 2022 @ 11:45am 
Can't find connection to Corbins_map from Corbins_map2
https://developer.valvesoftware.com/wiki/Info_landmark
Trooper Nov 28, 2022 @ 2:59pm 
right
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Date Posted: Nov 22, 2022 @ 3:25pm
Posts: 7