Source SDK

Source SDK

Oxters May 15, 2016 @ 8:43pm
MDL File Format
Recently I wrote C# code for Unity to build a BSP map into the scene. This link helped me out a lot. Now I am working on doing the same for MDL, of course there is also a page for the MDL format, but it does not have nearly as much information. I might be able to decipher a good amount with the header alone, but there are a lot of other things missing compared to the BSP page. Does anyone know where I can find more information about the MDL format?
Last edited by Oxters; May 15, 2016 @ 8:43pm
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Stroyed May 15, 2016 @ 9:09pm 
You could try doing some quake research. That's where all of these kinds of files originated.
Oxters May 15, 2016 @ 10:40pm 
Thank you Stroyed :) I will have a look and see if I find anything
phillippi2 May 16, 2016 @ 6:23am 
.mdl is actually a grouping of multiple files and scripts, sort of like Zip files. Each one holds all the information for a given entity used by Source Engine. This includes Geometry, Scripts, Animations, Sounds, Textures and Properties.
Rectus May 16, 2016 @ 7:53am 
Also, the Crowbar model decompiler is open source, if you don't mind reading Visual Basic code.
Oxters May 16, 2016 @ 9:44am 
Thank you phillippi2 and Rectus for the input. Actually I am taking the course of action you suggested Rectus, but there's a lot of code to sift through to get to what I want, and not a lot of commenting. Thankfully the naming of variables and methods are straight forward, so it's still easy to follow.
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Date Posted: May 15, 2016 @ 8:43pm
Posts: 5