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It has to be unblockable and keep spinning.
Disable collision on the func_rotating, and parent the original func_brush platform to the func_rotating platform. In theory, it should rotate the parented platform without allowing the players to block it. The only downside would be you'd have to use 2 entities and brushes now for each rotating platform instead of the previous one.
Thanks! This might be a solution. I will definitely try it next time I work on my map.
I don't understand why the "unblockable" flag option was removed from func_rotating, seems like a basic must-have.
You could always go find the spawnflag in an other games .FGD file and edit it back, and see if it still works.