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Devinloper Aug 1, 2016 @ 4:57am
[FIXED] Overlay touching too many faces error while compiling
So As I´m compiling the map it gives me this error:
https://gyazo.com/3b5dd6b4a079d3c925a046cb9eae2c1e

And I don't understand why it is there, because it is only touching the floor.
(I'm making a CS:GO map)
Last edited by Devinloper; Aug 2, 2016 @ 3:58am
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Showing 1-15 of 20 comments
Bill Jensen Aug 1, 2016 @ 5:01am 
You can pick the faces of an overlays manually.
https://youtu.be/9xQ-6tfhP0c?t=7m53s
Devinloper Aug 1, 2016 @ 5:04am 
Originally posted by Snake:
You can pick the faces of an overlays manually.
https://youtu.be/9xQ-6tfhP0c?t=7m53s

Still having the error, the overlay is only applied to the floor...
Bill Jensen Aug 1, 2016 @ 5:07am 
I guess its because you used a decal. You probably have to export the decal and make it an overlay like in the video.
Last edited by Bill Jensen; Aug 1, 2016 @ 5:07am
Werewolf™ Aug 1, 2016 @ 5:08am 
Overlays can be ♥♥♥♥♥♥ like that unfortunately. I've had maps fail to compile out of nowhere because a previously working overlay has decided it does not want to be there any more.

Swap it out for a info_decal if you can, otherwise you might need to re-make the texture are the size and orientation you need and then apply it as a decal.
Devinloper Aug 1, 2016 @ 5:24am 
Originally posted by Snake:
I guess its because you used a decal. You probably have to export the decal and make it an overlay like in the video.

How do I export it? I cant find it in the gamefiles...
Bill Jensen Aug 1, 2016 @ 5:40am 
You must search the fgd files or something. Actually the easy way is to go to the texture browser making it 512x512, searching for the texture and taking a screenshot and then cutting it off and resize it.

Try to make it a decal because they are cheaper
Last edited by Bill Jensen; Aug 1, 2016 @ 5:43am
Devinloper Aug 1, 2016 @ 5:56am 
Originally posted by Snake:
You must search the fgd files or something. Actually the easy way is to go to the texture browser making it 512x512, searching for the texture and taking a screenshot and then cutting it off and resize it.

Try to make it a decal because they are cheaper

Well I can't make a screenshot of that, because in the texture browser it is all red...
I usually have the same error when I put an overlay in the floor at 0 0 0 point. It's a senseless error because the ovelay is touching just one face (the floor brush) but that it is... I solve the issue replacing the overlay with a decal, eventually creating a new vmt file to properly set the decal scaling.
To extract the texture you must use VTFEdit if it's a custom texture. If you are using a standard texture you need GCFScape to extract the files from the .vpk, and VTFEdit to edit the vmt and/or the vtf.
Rectus Aug 2, 2016 @ 1:30am 
That issue often happens if you put the overlay on a very large face, like a street or outside wall. The compile chops up brushes every 1024 units, and it will count the overlay being applied to all those parts, even if they're nowhere near it. To fix it, cut up large brushes manually.
Devinloper Aug 2, 2016 @ 3:58am 
I fixed it! I exported the texture with GCFScape from pak01_dir.vpk and changed the value of the size, to 0.25. That way, when I can now use it as a decail.
Zvaev Nov 12, 2016 @ 1:10pm 
I cant find the file with GCFScape
Cin Dec 5, 2017 @ 10:09pm 
Thank you for your advice! I had health pack and ammo pack overlays over a large brush. :):medicon:
Callum Sep 13, 2019 @ 3:36pm 
Split that ♥♥♥♥ homieeee
2019 guy Mar 20, 2021 @ 11:52am 
Thanks for the help! This really helped me! I had the same problem as velvy.

Originally posted by velvy:
Thank you for your advice! I had health pack and ammo pack overlays over a large brush. :):medicon:
drinkly Jul 11, 2021 @ 8:06am 
you can increase the lightmap scale on the side of the brush to fix this :missing: https://developer (DOT) valvesoftware (DOT) com/wiki/Hammer_Face_Edit_Dialog#Lightmap_Scale
Last edited by drinkly; Jul 11, 2021 @ 8:23am
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Date Posted: Aug 1, 2016 @ 4:57am
Posts: 20