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Brush 14490: MAX_MAP_BRUSHSIDES
That is why it doesn't compile at all.
Decompiled maps will always be missing key elements from the original map.
When a map is compiled things that are used for optimizing a map are not actually compiled into the map, they are there to tell the compiler what to do but are not a part of the map itself. So any decompiled map will need to have a lot of the optimization redone.
As Peyer Brev said, it fails the compile because of the max_map_brushsides issue, but fixing this may not be the only compile issue you're going to run into.
I don't agree that it's a waste of time working on a decompiled map but it is definately not something that you're going to be able to just jump in and do without really knowing the ins/outs of mapping.
Decompiling someone elses work is frowned upon and you should get the original authors permission to 'fix' their work. If you can contact the author they may be willing (or not) to provide you with the original vmf, which would be best.
In any case you should make sure you credit the original author(s) in your 'fixed' version. If the map doesn't actually need 'fixing' and you just want to make changes to suit your own needs/wants you should just make your own map from scratch.
I've never seen the point of working on decompiled maps. That's just my view on it.
The point would be to fix a map that will no longer work with recent changes. SteamPipe broke lots of maps, some were able to be repaired using other methods but some more complex maps required recompiling to solve issues that prevented them from running and/or crashing a server.
So, it's either fix it or never play it again. It would be a shame to let some older maps just die without putting some effort into fixing them.
Well, you need to dig in and fix the issues or find someone that is willing to do it for you.
Chances are there will be more issues than others will be able to help you with via any forum.
Friend me and I can try to help out.
i have an issue, i tried building a map from scratch then accidentally named it Trench instead of trench (i already know that problem and renamed it correctly then it gave me that error you put up as example and then when that didn't compile i copy/pasted all the map elements on a new map vmf but it still wont compile