Source SDK

Source SDK

Zuup Sep 16, 2016 @ 3:59am
dropship aint got any lift off animations
when my dropship lifts off i get this error,


npc_combinedropship:airdrop_1:models/combine_dropship.mdl has no sequence for act:ACT_DROPSHIP_LIFTOFF



please help
Last edited by Zuup; Sep 16, 2016 @ 4:31am
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Showing 1-12 of 12 comments
Snoopy Sep 16, 2016 @ 4:07am 
In the dropship properties go to the Model tab, the sequence dropdown list will show all available animations, maybe try the DogDropship_TakeOff animation.
Zuup Sep 16, 2016 @ 4:14am 
no i mean like the there is no act for taking off
Zuup Sep 16, 2016 @ 4:27am 
this is what it looks like in the air lol https://gyazo.com/b408740a7dc11814beaddf3e37f0b93d
Zuup Sep 16, 2016 @ 4:34am 
i get this error npc_combinedropship:airdrop_1:models/combine_dropship.mdl has no sequence for act:ACT_DROPSHIP_LIFTOFF
Zuup Sep 16, 2016 @ 4:34am 
it lifts off into the air but cant move away from its positon in the air
Snoopy Sep 16, 2016 @ 4:37am 
Originally posted by Pancaked:
this is what it looks like in the air lol https://gyazo.com/b408740a7dc11814beaddf3e37f0b93d

It looks like you just dont have any paths for it to follow so it's just hovering at the one point attempting to figure out where to go and/or what to do next. It needs a series of path_tracks to follow, each one telling it to go to the next in the path.
Last edited by Snoopy; Sep 16, 2016 @ 4:39am
Zuup Sep 16, 2016 @ 4:42am 
how would i make my drop ship go to a path track after it lifts off?
Snoopy Sep 16, 2016 @ 4:50am 
After you make it lift off you need an output that tells it to FlyToSpecificPathViaTrack pointing to the first path_track in the series of paths.
Last edited by Snoopy; Sep 16, 2016 @ 4:50am
Zuup Sep 16, 2016 @ 4:53am 
Now he flys, thank you so much
Snoopy Sep 16, 2016 @ 4:54am 
Originally posted by Pancaked:
Now he flys, thank you so much

You're welcome :)
Zuup Sep 16, 2016 @ 5:09am 
also can you help me with one thing? when my dropship lands the crates doors dont open. is they any tickbox or any thing i have to do to make it open?
Snoopy Sep 16, 2016 @ 9:20am 
Originally posted by KillerB -=THC=-:
If there are no NPCs defined in the dropships properties there is nobody to drop off so the door won't open. You need to create combine and make them template NPCs (by setting a flag) then add their names (targetname) in the 'Name of Template NPC #' property for the dropship. The 'dustoff' point is the name of an info_target the npc will use to go to after he exits the ship.
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Date Posted: Sep 16, 2016 @ 3:59am
Posts: 12