Source SDK

Source SDK

CITIZEN KANE Oct 12, 2016 @ 8:46am
what is nodraw texture tool?
yeah so i just read somewhere that its recommended to build stuff with it and then retexture it so can someone tell me what is this nodraw about?
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Showing 1-12 of 12 comments
bundestrojaner Oct 12, 2016 @ 8:55am 
Nodraw is a blank texture, the game wont render this so its used as a cheap way to optimise parts of the map which you cant see. Its not vitally important to do this as textures dont have much of an impact in source, however its always good practise to get into the habit of making textures nodraw if they cant be seen, every frame helps especially on lower end PCs
Werewolf™ Oct 12, 2016 @ 9:00am 
Originally posted by РЯIЧОМ:
Its not vitally important to do this as textures dont have much of an impact in source, however its always good practise to get into the habit of making textures nodraw if they cant be seen, every frame helps especially on lower end PCs
Whenever you create a brush, create it as a nodraw brush. Then texture the sides you need (the ones the player can see and leave the rest with the nodraw
CITIZEN KANE Oct 12, 2016 @ 10:28am 
Originally posted by РЯIЧОМ:
Nodraw is a blank texture, the game wont render this so its used as a cheap way to optimise parts of the map which you cant see. Its not vitally important to do this as textures dont have much of an impact in source, however its always good practise to get into the habit of making textures nodraw if they cant be seen, every frame helps especially on lower end PCs
good i'll start using it more
phillippi2 Oct 12, 2016 @ 4:43pm 
One thing to remember about nodraw is that it will still measure collision. (you won't be able to pass through the area in-game.) To be able to pass through it, use the noclip texture.
Moltard Oct 12, 2016 @ 11:07pm 
Originally posted by phillippi2:
One thing to remember about nodraw is that it will still measure collision. (you won't be able to pass through the area in-game.) To be able to pass through it, use the noclip texture.
noclip texture ?
Snoopy Oct 13, 2016 @ 1:45am 
Originally posted by Moltard:
Originally posted by phillippi2:
One thing to remember about nodraw is that it will still measure collision. (you won't be able to pass through the area in-game.) To be able to pass through it, use the noclip texture.
noclip texture ?

noclip is one of the many 'Tool Textures' available...
https://developer.valvesoftware.com/wiki/Tools
Deletes the face on compile, but collision is still here. It's the way to make BSP planes instead of boxes.

I think it's also should make light bake faster and map have less lightmaps (invis dont need lightmap)
Moltard Oct 13, 2016 @ 9:59am 
Originally posted by KillerB -=THC=-:
Originally posted by Moltard:
noclip texture ?

noclip is one of the many 'Tool Textures' available...
https://developer.valvesoftware.com/wiki/Tools
... I dont see it on that list. And I have never heard of that texture.
Is it on every Source games ?
僕の名前 (仮) Oct 13, 2016 @ 10:04am 
If you want to disable collision for some brush, you would use func_brush with Solidity flag 1
you dont use any special textures for that to work.
Last edited by 僕の名前 (仮); Oct 13, 2016 @ 10:04am
CITIZEN KANE Oct 13, 2016 @ 11:17am 
yeeah alright thanks dudes
CITIZEN KANE Oct 13, 2016 @ 11:17am 
i was having leaks before but no more
Snoopy Oct 13, 2016 @ 4:57pm 
Originally posted by Moltard:
Originally posted by KillerB -=THC=-:

noclip is one of the many 'Tool Textures' available...
https://developer.valvesoftware.com/wiki/Tools
... I dont see it on that list. And I have never heard of that texture.
Is it on every Source games ?

Ooops, there is no 'noclip', there is however a 'clip' and a 'nodraw'.
When I read it I saw it as nodraw and was confused, sorry, my bad! :)

Anyway, the link to the tools explains each one pretty well, for more info see the link at the top of the page: "WiseClipped - tutorial on using many of the Source Tool textures shown below."
Last edited by Snoopy; Oct 13, 2016 @ 4:57pm
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Date Posted: Oct 12, 2016 @ 8:46am
Posts: 12