Source SDK

Source SDK

Aids 1/5 Aug 7, 2014 @ 4:37pm
Lights.rad
Hi, so i downloaded Neon texture pack from gamebanana, but i cant get glowing to work, everytime i compile the map,in-game theres no glow, the neons arent emitting any lights.
I tried putting lights.rad (where is .VMF file) and changing the name to map name.
But i didnt work, i also tried few other options, didnt work either.

Please help me, i was trying 2 hours to get it fixed,and still i havent fixed it.
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Werewolf™ Aug 7, 2014 @ 5:07pm 
Compile in expert mode and add this parameter to the compile options:
-lights "<filepathoftheradfile.txt"
Make sure the path to rad file is wrapped in quotation marks.
Aids 1/5 Aug 8, 2014 @ 1:34am 
Thanks for reply. Its not working tho, Maybe i have something wrong with lights.rad ?
So the neon textures are in "....cstrike/materials/devneons/" and my lights.rad looks like this:
devneons/red_neon 255 0 0 400 devneons/orange_neon 255 149 43 400 devneons/yellow_neon 255 255 0 400 devneons/green_neon 0 213 0 400 devneons/blue_neon 43 149 255 400 devneons/purple_neon 70 0 170 400 devneons/pink_neon 255 72 164 400 devneons/grey_neon 144 144 144 400 devneons/white_neon 255 255 255 400
Should i delete "devneons/" from the lights.rad or ?
Aids 1/5 Aug 8, 2014 @ 1:36am 
Also the VMT file looks like this
"UnlitGeneric" { "$basetexture" "devneons/blue_dev_neon" "$surfaceprop" "glass" "$selfillum" 1 }
Werewolf™ Aug 8, 2014 @ 5:22am 
Those brightness figures don't look much, and depending on the room they might not be very visible. Just check to see if they are actually being done by adding an extra 0 to the end (so 4000, instead of 400)

If it still dont work, why don't you paste in here what exactly you're entering in your compile option.
Aids 1/5 Aug 9, 2014 @ 6:42am 
Hi, this was the problem, since in the parameter of $light i was adding
-lights "lights.rad"
and it didnt work..
Now i copied lights.rad and change it to TEST.rad, and now when i did
-lights "TEST.rad"
it worked! but why? and how will the neons work when i publish my map? should i go with pakrat or smthn?
Last edited by Aids 1/5; Aug 9, 2014 @ 6:43am
Werewolf™ Aug 9, 2014 @ 7:05am 
However you get the .rad file to work, you don't need to pack it. It's only used to tell VRAD to cast light from textures that would not normally cast light.
Aids 1/5 Aug 9, 2014 @ 8:12am 
Okay, thanks!
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Date Posted: Aug 7, 2014 @ 4:37pm
Posts: 7