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About custom materials, models and sound folders, I don't map for ep2, but at least in HL2dm, they must be placed into a subfolder named my_custom_stuff, inside "custom" folder, and the editor will find them.
Of course, to get your custom assets visible in another PC, and for other players, you must pack them into the bsp by VIDE and/or Pakrat.
My ep2_pak_dir.vpk folder only 461 kb. This is normal?
I understand and thank you. Now I just need to know why my map is full of errors on another PC?
Did you try to verify the game files integrity?
Did you try to verify the game files integrity?"
We are getting closer to a solution!
If you're interested, I'll describe how:
I wrote earlier that I copied the data from my "old" Steam folder to the "materials and models" folder of the "new" Ep.2.
I did this because even though I configured the "new" Hammer Editor correctly, my old maps were displayed incorrectly and I couldn't create a new map.
Turns out that the copied data is considered custom content!
Last night I used the VIDE program to package this data into my incomplete .bsp file. The old .bsp was about 10 MB, the new one was 60 MB!
I sent it to my son and there are only a few bugs left, which I hope we can fix.
I mean you were right, I still use custum content! :)))
I think the updates have changed the structure of the Ep.2. folders. For me, in my old Ep.2. folder installed in 2017, the "materials" and "models" folders were not empty (that's why I was able to copy them)
Another problem: my son recently downloaded Half life 2 and Ep.2 from Steam. The Hammer Editor is started by E:\Games\Steam\steamapps\common\Half-Life2\bin\hammer.exe. He has configured the editor correctly( he has worked with the editor several times before) but he still can't create a new map because for some reason Hammer can't find many textures and models.
I hope we can find a solution for this too!
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Here, if you want, a short video showing how I pack my maps to have everything packed. It's for HL2dm, but it's the same for all games, just changing the path.
https://www.dropbox.com/s/bz45euecvlu3sm0/How%20to%20use%20VIDE.mp4?dl=0
Thank you very much!
I will report back if the maps work.
I use env_cubemap on some maps. For this I used Pakrat.
- open .bsp
- delete all "texture" files
- copy the map directory
- save
- launch Ep.2.
- console: "mat_specular 0"
"buildcubemaps"
"mat_specular 1"
"mat_reloadallmaterials"
"map mapname" enter
This has always worked fine.
However, now when I pack the .bsp with VIDE and Pakrat and then do the cubemaps, I also delete a lot of custom content. The map then shows a lot of red "ERROR".
How can I create the cubemaps if there is custom content in the .bsp file?
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Now you have just to pack your map, run it and buildcubemaps in game. Build them for both HDR and LDR. Set hdr on and build cubemaps, restart the game, set hdr off and build again the cubemaps, to get good reflections in both the modes.
In the meantime I read that the solution is to build the cubemap on the map first and then pack the custom content. I tried it and it works!
One more thing! I sent the "buggy" map to another friend who installed Ep.2 on his PC a long time ago and found no bug... It's a mystery. :)
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Anyway it's strange that your system needs to pack the original stock assets as they were custom. Probably there's something else to fix in your installation.
By the way, did you verify the game files integrity as I suggested in a previous reply?
(Steam Library - Scroll the game list - riight click on Hallf Life 2 ep2 - properties - local files - veriify integrity).
There are already some overlays and decals missing from the map, I'll have a look with Pakrat scan, hopefully it will fix it.
...
Unfortunately, no results. I started the Pakrat scan but for minutes nothing happened, nothing found, as if it had frozen. I quit.
Trying to manually insert the missing files with VIDE.
J:/Games/Steam/steamapps/common/Half-Life 2/ep2
When I click on Scan, a small window appears with text "Textures...", a blue "stripe" inside, and then nothing happens, even though the map is still missing about 10-15 decals.