Source SDK

Source SDK

xLane Apr 10, 2022 @ 12:37am
Import .dae/.fbx into Source?
I've got a map from another game that I've exported, and I'd like to get into Hammer. What would be the best way to go about this? The map model is currently exported as an .dae, but I can convert it to .fbx if needed. I would also like to have proper lighting after it's imported. Anyone know of how to do this properly?
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Chippoka Apr 10, 2022 @ 2:36am 
Was it a BSP format map which you exported? Export with what tool into what format?

See: https://developer.valvesoftware.com/wiki/Decompiling_Maps
Last edited by Chippoka; Apr 10, 2022 @ 2:39am
Lychy Apr 10, 2022 @ 3:44am 
Unfortunately, DAE/FBX uses mesh-based geometry while Source uses brush-based geometry, so there is no direct easy way to convert the two.

You can use milkshape 3d[www.chumba.ch] to convert certain model formats into MAP files which can be imported into Hammer,

You can also use a more manual but more accurate method using Wall Worm[dev.wallworm.com] with 3ds max however this takes more time and takes time to learn
Last edited by Lychy; Apr 10, 2022 @ 3:45am
xLane Apr 10, 2022 @ 3:10pm 
It wasn't a BSP format map I exported, it was a BRRES format model from a Wii game. I can convert it into .obj or .3ds, which it seems that milkshape 3d says it supports, so I will give that a try.
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Date Posted: Apr 10, 2022 @ 12:37am
Posts: 3