Source SDK

Source SDK

Peacock Rerun Jan 13, 2021 @ 12:15am
hammer map compile is stuck at Portal Flow
i only used dev textures but still happens
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Showing 1-9 of 9 comments
That's an optimization problem, nothing to do with the used textures. You need to optimize your map, turning to func_detail all small, not covering brushes, using hint and areaportals where possible, and so on.
To check, mark "world geometry" in auto visgroups, hide unselected, and turn to func_detail all you can (steps, columns, details, glasses, rails and so on).
Many tutorials are available online, written or videos.
Peacock Rerun Jan 13, 2021 @ 4:33am 
i am just making a simple map with no details just floor and skybox so what I do I use only 2 prop_dynamic and they're just elevator buttons
The compiling freezes even using fast_vis?
GumPum Jan 14, 2021 @ 12:19pm 
First, do you have a leak? (red text in compile window + show line when going to i think it was tools/map load pointfile)

Normaly having too many things being a brush causing this, but that should not be the case.
If nothing work, you could send the .vmf if you want (or open the .vmf copie the text into an website like https://justpaste.me/ and send it, i copie that into an empty file, making it to .vmf and so i could open your lvl aswell)
Originally posted by GumPum:
First, do you have a leak? (red text in compile window + show line when going to i think it was tools/map load pointfile)

Normaly having too many things being a brush causing this, but that should not be the case.
If nothing work, you could send the .vmf if you want (or open the .vmf copie the text into an website like https://justpaste.me/ and send it, i copie that into an empty file, making it to .vmf and so i could open your lvl aswell)
Mate, if he had a leak his compiling wouldn't be "stuck at Portal Flow", because with a leak vvis.exe doesn't run at all. ;)

As I reply to him, he should use the fastvis, compile the map (no map in the known universe needs more than some seconds to run a fast-vis), and eventually paste here the compile log to check. It's impossible to help seeing the external view of the map that he posted.
Peacock Rerun Jan 14, 2021 @ 6:11pm 
Originally posted by GumPum:
First, do you have a leak? (red text in compile window + show line when going to i think it was tools/map load pointfile)

Normaly having too many things being a brush causing this, but that should not be the case.
If nothing work, you could send the .vmf if you want (or open the .vmf copie the text into an website like https://justpaste.me/ and send it, i copie that into an empty file, making it to .vmf and so i could open your lvl aswell)
first of all: I have a skybox to avoid leaks second of all: my map is so simple so I made the edges that would not be visible in the final map nodraw
GumPum Jan 15, 2021 @ 6:49am 
I can't think about anything else then a weird bug, an overseen mistake or when you copied an brush entity and it's dot got placed outside the skybox somehow (happened to me many times).

Are you sure, you don't want to send me your .vmf? I'm courious. :Lenny:
Originally posted by GumPum:
I can't think about anything else then a weird bug, an overseen mistake or when you copied an brush entity and it's dot got placed outside the skybox somehow (happened to me many times).

Are you sure, you don't want to send me your .vmf? I'm courious. :Lenny:

Sorry mate, if there was a brush entity with the origin out of the map, there would be a leak. And as I told you in my previous answer, with a leak vvis doesn't work, and it doesn't get stuck.
He simply has an optimization problem, as I mentioned earlier.
If, as I understand, he has closed the map inside a huge skybox cube, it is normal that the compilation time is very long, because vvis has to calculate what is visible and what is not from each visleaf of the map, including those outside the playable area.
Closing everything inside a skybox cube is always despicable, especially in this type of map, which can very well be closed by its world geometry.
Last edited by [B.n.B] AlcyToronto; Jan 15, 2021 @ 11:34am
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Date Posted: Jan 13, 2021 @ 12:15am
Posts: 9