Source SDK

Source SDK

ggthb 2016년 10월 31일 오후 12시 14분
Can´t import source 1 maps to source 2
It always fails me that document failed to load and also:

[ W General ]: Unable to load source 1 mod gameinfo.txt! c:\program files (x86)\steam\steamapps\common\dota 2 beta\game\dota_addons\gameinfo.txt
[ W General ]: CVMFtoVMAP: Missing a required top-level key.
[ W General ]: Failed to construct map document from provided vmf data.
[ W Qt ]: QtWarningMsg: QCoreApplication::postEvent: Unexpected null receiver
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ggthb 2016년 11월 1일 오전 2시 18분 
(FCC) Stroyed님이 먼저 게시:
I have an idea.
1. Make a new map in source 2. Save it and give it a name of course.

2. Next open up the old map in notepad. Copy everything drone notepad.

3. Open the new map in notepad and then paste everything you copied,

It might work but not sure. Source 2 could use a different file structure but I hope it helps.


You can´t just simply coppy and paste it since its a whole new file format (Vmap) with different contains in it
76561198041347291 2016년 11월 1일 오전 2시 31분 
Source 2 uses meshes instead of brushes, even if brushes still exist. Have you managed to import Source 1 maps to Source 2? There are lots of differences between those two engines.
Rectus 2016년 11월 1일 오전 2시 49분 
Peter Brev님이 먼저 게시:
Source 2 uses meshes instead of brushes, even if brushes still exist. Have you managed to import Source 1 maps to Source 2? There are lots of differences between those two engines.

The Source 2 Hammer has an importer for .vmf files.

Iv'e managed to the export a map from the L4D2 tools to Destinations, but it's super buggy. It doesn't seem to do any optimization on the brushes, it just converts every single brush into a mesh without culling hidden sides, and importing maps with a lot of brushes tends to make Hammer eat up all the memory reandomly and crash.


If you want to export a map, Id suggest trying exporting the .vmf from the different Hammer versions in different games. Some of them seem to work worse.
ggthb 2016년 11월 1일 오전 3시 28분 
Rectus님이 먼저 게시:
Peter Brev님이 먼저 게시:
Source 2 uses meshes instead of brushes, even if brushes still exist. Have you managed to import Source 1 maps to Source 2? There are lots of differences between those two engines.

The Source 2 Hammer has an importer for .vmf files.

Iv'e managed to the export a map from the L4D2 tools to Destinations, but it's super buggy. It doesn't seem to do any optimization on the brushes, it just converts every single brush into a mesh without culling hidden sides, and importing maps with a lot of brushes tends to make Hammer eat up all the memory reandomly and crash.


If you want to export a map, Id suggest trying exporting the .vmf from the different Hammer versions in different games. Some of them seem to work worse.


The only thing which i could try now is import the map to source sdk, wrap it all up to a model in propper, export to fbx and import to source 2 xP
[GER] Cybercom684 2020년 3월 27일 오전 11시 05분 
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.
mighTea 2023년 9월 9일 오후 5시 05분 
GER Cybercom684님이 먼저 게시:
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.

If you are importing csgo maps to CS2/Counter-Strike 2 the above fix worked for me. Just open the VMF you are trying to import into CSGO hammer editor first, then adjust something and rename it and it should now import just fine. Weird stuff, but thanks!
Floppλ 2023년 10월 6일 오후 12시 32분 
mighTea님이 먼저 게시:
GER Cybercom684님이 먼저 게시:
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.

If you are importing csgo maps to CS2/Counter-Strike 2 the above fix worked for me. Just open the VMF you are trying to import into CSGO hammer editor first, then adjust something and rename it and it should now import just fine. Weird stuff, but thanks!
It worked you just saved my life
Geronimo 2023년 11월 15일 오전 5시 25분 
GER Cybercom684님이 먼저 게시:
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.
this 2020 comment fixed my issue. Thanks haha
BOT Michiiii 2023년 11월 18일 오전 6시 46분 
GER Cybercom684님이 먼저 게시:
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.
ma drilla :sm:
каналы питания 2024년 2월 18일 오전 8시 01분 
GER Cybercom684님이 먼저 게시:
easy. Open File > search your folder where your map at > chose vmf as format.
or load the map in an older hammer editor > change a small thing in the map and save it under a new name. that works form me to use the map in source 2.
I renamed a map and it actually works! thanks you
каналы питания 님이 마지막으로 수정; 2024년 2월 18일 오전 8시 02분
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