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[GMOD] logic_auto doesn't activate point_Servercommand
So I have 4 server_commands activated by a logic_auto on the start of a map, but when I test it ingame the commands dont execute

http://steamcommunity.com/sharedfiles/filedetails/?id=816775744
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Showing 1-6 of 6 comments
Werewolf™ Dec 11, 2016 @ 2:59pm 
sv_allow_point_servercommand "always"
Moltard Dec 11, 2016 @ 11:45pm 
Only one servercommand is needed for a map.

Dont add one for each command please.

Just call the same everytime you need it
Originally posted by Moltard:
Only one servercommand is needed for a map.

Dont add one for each command please.

Just call the same everytime you need it
It worked! :reheart::reheart:
Bill Jensen Dec 12, 2016 @ 7:42am 

Only one servercommand is needed for a map.

Dont add one for each command please.

Just call the same everytime you need it

Does that apply for every entity that works this way? Like logic_auto
Moltard Dec 12, 2016 @ 8:26am 
Originally posted by Snake ∞:

Only one servercommand is needed for a map.

Dont add one for each command please.

Just call the same everytime you need it

Does that apply for every entity that works this way? Like logic_auto
if you just use a logic_auto to trigger stuff OnMapSpawn, OnNewGame etc.. only one is needed

when mapping for hl2 (and probably portal1/2) you can use the Global field to make npc behave differently (like in hl2 the antlion are friendly once you reach a specific part of the game).
and so more than one could be needed
Last edited by Moltard; Dec 12, 2016 @ 8:26am
Oitnemood Sep 25, 2018 @ 8:23pm 
I try to do that with a button and nothing happens !, and I just put an entity of those and still does not work as they mention that it will work but it is not like that
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Date Posted: Dec 11, 2016 @ 2:23pm
Posts: 6