Source SDK

Source SDK

func_breakable isnt actually breaking
strength 0 and no flags activated
please help
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Showing 1-10 of 10 comments
Che Mar 8, 2020 @ 2:12pm 
Strength 0 makes it unbreakable try 1
WisdomShoes Mar 9, 2020 @ 5:16am 
still doesnt work :/
Che Mar 9, 2020 @ 6:58pm 
All i can say is to verify the files of the source game your using
WisdomShoes Mar 10, 2020 @ 7:29am 
nvm i just rebuilt it and it fixed itself
Che Mar 10, 2020 @ 4:58pm 
BRUH
WisdomShoes Mar 11, 2020 @ 9:30am 
moment
kmaclives Sep 14, 2020 @ 7:08am 
hey im having this same problem, even strength 1 isnt breakable. .-. how did you fix this? It happens no matter how many times i rebuild it - could it have something to do with the material of it?
Last edited by kmaclives; Sep 14, 2020 @ 7:08am
joe Sep 14, 2020 @ 5:18pm 
Sometimes it's really just really ♥♥♥♥♥, my best bet would to reload hammer and change as few possible options. Many of the options in hammer are recycled from other game's sdks, so some options change nothing. @Kmaclives, you could try breakable_surf, but thats really just for glass.
Last edited by joe; Sep 14, 2020 @ 5:18pm
kmaclives Sep 14, 2020 @ 7:08pm 
so I was able to get the entity to break with a breakable_surf, with the caveat of having the entity kill itself the second it breaks, because it doesnt have a glass texture to use when it gets broken and glitches out. How would I go about reloading hammer to see If I can use just a func_breakable again?
joe Sep 14, 2020 @ 9:03pm 
Idk just closing it, and reopening it? im sorry I dont have much to tell you.
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Date Posted: Mar 8, 2020 @ 1:31pm
Posts: 10