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Espinete87 Dec 31, 2018 @ 9:15am
Ways to Resize a prop?
Hello guys, im stuck in my map, becouse the only doors that the npcs can pass throught are bigger size than the actual map that i have exported, so i have to replace all doors for the map 1 by 1 and adapt the frame, that takes a lot of hours and doesnt looks so good.

So now im trying to resize models throught "crowbar tool" https://steamcommunity.com/groups/CrowbarTool/discussions/0/626329186804636707/
and as i have read, you have to change the "$scale X" inside the QC. file but i added, i put "$scale 0.8" and it still looking the same.
They say also that for csgo editor you hold shift and wheel mouse and you can rescale but it doesnt works for me. Im using hammer editor for Gmod.

I have read here https://developer.valvesoftware.com/wiki/$scale that "$scale only affects model files that come after it in the QC. Specify it before any file references!"
So as i understand its mean if the command is not inside the file, it wont work even if you add it.

Is like that? Any help? Any other solution to change the size of the prop please? Can i resize other way?
Thanks
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Showing 1-7 of 7 comments
Misuune Dec 31, 2018 @ 10:06am 
prop_dynamic can be scaled i think
Moltard Dec 31, 2018 @ 3:36pm 
The prop static scaling is a csgo only option.

For garry's mod, either use the prop dynamic with the scale parameter you want. It wont have collisions anymore though.

Or just like you tried, decompile and in the .qc, at the first line, have $scale 0.8
The issue you currently have is that you compile under the same model path, so the game load the default model instead of yours, thus you dont see the scale difference.
Change the $modelname (for example add _edit to the mdl name)
It should work then
Espinete87 Dec 31, 2018 @ 5:18pm 
Originally posted by Bobby Goodman:
prop_dynamic can be scaled i think
How? https://ibb.co/2Y4vYLS
Espinete87 Dec 31, 2018 @ 5:44pm 
Originally posted by Moltard:
The prop static scaling is a csgo only option.

For garry's mod, either use the prop dynamic with the scale parameter you want. It wont have collisions anymore though.

Or just like you tried, decompile and in the .qc, at the first line, have $scale 0.8
The issue you currently have is that you compile under the same model path, so the game load the default model instead of yours, thus you dont see the scale difference.
Change the $modelname (for example add _edit to the mdl name)
It should work then

1º Thanks for answer ;)
2º where is the parameter for the scale? https://ibb.co/2Y4vYLS I have tried removing smartedit but i dont see it.
3ºLike this? $scale at start and $diferent modelname instead Bed01.mdl

// Created by Crowbar 0.56

$scale 0.8

$modelname "props\hhp227\Bed01modification.mdl"

$bodygroup "hhp227"
{
studio "bed01_bed_reference.smd"
}
$bodygroup "default" bla bla bla

4º Then compile and... https://ibb.co/35XM4hb
Omg is working! i have modify the modelname previously, but the $scale 0.8 wasnt at the start, maybe was that! :O
Now what i want to make smaller, is the model of a door, but the way that i want to use it, is as prop_door_rotating i hope it will work!
Misuune Jan 2, 2019 @ 8:17am 
Originally posted by Espinete87:
Originally posted by Bobby Goodman:
prop_dynamic can be scaled i think
How? https://ibb.co/2Y4vYLS
well the game you are using has no implementation of model scale so you can pass on this one
Espinete87 Jan 2, 2019 @ 11:04am 
Originally posted by Bobby Goodman:
Originally posted by Espinete87:
How? https://ibb.co/2Y4vYLS
well the game you are using has no implementation of model scale so you can pass on this one
I HAVE THE SOLUTION, for change size of props in hammer editor, even for Gmod.

I will post it here for all those people that could be looking for this in the future

https://youtu.be/7R8r6wsRDlA
Olie Nov 13, 2021 @ 11:59pm 
Originally posted by Moltard:
For garry's mod, either use the prop dynamic with the scale parameter you want. It wont have collisions anymore though.

If the model is simple enough just use a few clip brushes to get some basic collisions set up.
Like if you made a crate smaller, just make a cube clip brush in the shape of it.
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Date Posted: Dec 31, 2018 @ 9:15am
Posts: 7