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For garry's mod, either use the prop dynamic with the scale parameter you want. It wont have collisions anymore though.
Or just like you tried, decompile and in the .qc, at the first line, have $scale 0.8
The issue you currently have is that you compile under the same model path, so the game load the default model instead of yours, thus you dont see the scale difference.
Change the $modelname (for example add _edit to the mdl name)
It should work then
1º Thanks for answer ;)
2º where is the parameter for the scale? https://ibb.co/2Y4vYLS I have tried removing smartedit but i dont see it.
3ºLike this? $scale at start and $diferent modelname instead Bed01.mdl
// Created by Crowbar 0.56
$scale 0.8
$modelname "props\hhp227\Bed01modification.mdl"
$bodygroup "hhp227"
{
studio "bed01_bed_reference.smd"
}
$bodygroup "default" bla bla bla
4º Then compile and... https://ibb.co/35XM4hb
Omg is working! i have modify the modelname previously, but the $scale 0.8 wasnt at the start, maybe was that! :O
Now what i want to make smaller, is the model of a door, but the way that i want to use it, is as prop_door_rotating i hope it will work!
I will post it here for all those people that could be looking for this in the future
https://youtu.be/7R8r6wsRDlA
If the model is simple enough just use a few clip brushes to get some basic collisions set up.
Like if you made a crate smaller, just make a cube clip brush in the shape of it.