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** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"
Valve Software - vbsp.exe (Dec 15 2018)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\jorda\onedrive\documents\adogpoop.vmf
material "wood/woodfloor002" not found.
Material not found!: WOOD/WOODFLOOR002
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jorda\onedrive\documents\adogpoop.prt...Building visibility clusters...
done (0)
material "skybox/sky_ep02_06_hdrrt" not found.
Can't load skybox file skybox/sky_ep02_06_hdr to build the default cubemap!
Can't load skybox file skybox/sky_ep02_06_hdr to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 74 has bad geometry near 1062.00 1312.50 -102.50
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR001A
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"
Valve Software - vvis.exe (Dec 15 2018)
2 threads
reading c:\users\jorda\onedrive\documents\adogpoop.bsp
Error opening c:\users\jorda\onedrive\documents\adogpoop.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"
Valve Software - vrad.exe SSE (Dec 15 2018)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\jorda\onedrive\documents\adogpoop.bsp
Error opening c:\users\jorda\onedrive\documents\adogpoop.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\users\jorda\onedrive\documents\adogpoop.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\adogpoop.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
It can't find the file because the first process (vbsp) failed with the above error, therefore the bsp was never created for the next process.
Use the 'go to coordinates' menu option to go to the above mentioned area and find the bad displacement, either fix it or delete and remake it.
Look over the log file very carefully and you will generally find the info you need.
I would recommend running each of the processes (vbsp, vvis and vrad) one at a time.
If vbsp finishes with no errors continue with vvis, then to vrad. The logs will be easier to go over if you run them one at a time rather than do them all at once and if the first process fails you're not wasting time on the next two.
You can paste your log file into this online tool, it will find most common errors and provide solutions for them: https://www.interlopers.net/errors
VBsp - creates a bsp from your vmf - it places your textures, entities and models. Errors with Materials/Models, Displacements and Leaks would generally show up here.
VVis - generates the visibility clusters and embeds it into the bsp that vbsp created - errors here and in VRad would indicate your map needs better optimazation.
VRad - generates the radiosity (lighting) and embeds it into the bsp that now has the visibility clusters generated by VVis.
You can choose to run these individualy rather than all three at once. Just running VBsp first
will generate the bsp and a log that contains only vbsp info/errors.Not running VVis and VRad until your bsp has been successfully created can save you some time.
If BSP finishes without errors run it again but this time set BSP to 'No' and VIS and RAD to 'Normal'.
You really need to pay attention to whats presented to you on your screen.