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Source SDK

dawsonn Jan 28, 2019 @ 12:06pm
How to fix "The system cannot find the path specified" error
H"The system cannot find the path specified" error WHAT IS THIS????
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Showing 1-9 of 9 comments
[B.n.B] AlcyToronto Jan 28, 2019 @ 12:19pm 
Probably the map wasn't complied. Post the compile log.
dawsonn Jan 28, 2019 @ 10:32pm 
how do i make it compile?
dawsonn Jan 29, 2019 @ 12:02am 
why wont it compile
dawsonn Jan 29, 2019 @ 1:00am 
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"

Valve Software - vbsp.exe (Dec 15 2018)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\jorda\onedrive\documents\adogpoop.vmf
material "wood/woodfloor002" not found.
Material not found!: WOOD/WOODFLOOR002
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jorda\onedrive\documents\adogpoop.prt...Building visibility clusters...
done (0)
material "skybox/sky_ep02_06_hdrrt" not found.
Can't load skybox file skybox/sky_ep02_06_hdr to build the default cubemap!
Can't load skybox file skybox/sky_ep02_06_hdr to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 74 has bad geometry near 1062.00 1312.50 -102.50
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR001A


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"

Valve Software - vvis.exe (Dec 15 2018)
2 threads
reading c:\users\jorda\onedrive\documents\adogpoop.bsp
Error opening c:\users\jorda\onedrive\documents\adogpoop.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\jorda\onedrive\documents\adogpoop"

Valve Software - vrad.exe SSE (Dec 15 2018)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jorda\onedrive\documents\adogpoop.bsp
Error opening c:\users\jorda\onedrive\documents\adogpoop.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\users\jorda\onedrive\documents\adogpoop.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\adogpoop.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Snoopy Jan 29, 2019 @ 1:22am 
Originally posted by astrol:
Displacement 74 has bad geometry near 1062.00 1312.50 -102.50
Can't compile displacement physics, exiting. Texture is NATURE/SNOWFLOOR001A

It can't find the file because the first process (vbsp) failed with the above error, therefore the bsp was never created for the next process.

Use the 'go to coordinates' menu option to go to the above mentioned area and find the bad displacement, either fix it or delete and remake it.

Look over the log file very carefully and you will generally find the info you need.

I would recommend running each of the processes (vbsp, vvis and vrad) one at a time.
If vbsp finishes with no errors continue with vvis, then to vrad. The logs will be easier to go over if you run them one at a time rather than do them all at once and if the first process fails you're not wasting time on the next two.

You can paste your log file into this online tool, it will find most common errors and provide solutions for them: https://www.interlopers.net/errors
Last edited by Snoopy; Jan 29, 2019 @ 1:31am
dawsonn Jan 29, 2019 @ 1:22pm 
so just run it as a bsp file rather than a vmf?
Snoopy Jan 29, 2019 @ 2:04pm 
No, when you compile a map the precess is in three steps to create a valid/usable bsp.

VBsp - creates a bsp from your vmf - it places your textures, entities and models. Errors with Materials/Models, Displacements and Leaks would generally show up here.

VVis - generates the visibility clusters and embeds it into the bsp that vbsp created - errors here and in VRad would indicate your map needs better optimazation.

VRad - generates the radiosity (lighting) and embeds it into the bsp that now has the visibility clusters generated by VVis.

You can choose to run these individualy rather than all three at once. Just running VBsp first
will generate the bsp and a log that contains only vbsp info/errors.Not running VVis and VRad until your bsp has been successfully created can save you some time.
Last edited by Snoopy; Jan 29, 2019 @ 2:05pm
dawsonn Jan 29, 2019 @ 2:23pm 
how?
Snoopy Jan 29, 2019 @ 3:10pm 
When you 'run' your map (or press f9 - same thing) you get a dialog where you can set each of the processes to either run or not, set BSP to 'Normal' and set both VIS and RAD to 'No'.
If BSP finishes without errors run it again but this time set BSP to 'No' and VIS and RAD to 'Normal'.

You really need to pay attention to whats presented to you on your screen.
Last edited by Snoopy; Jan 29, 2019 @ 3:11pm
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Date Posted: Jan 28, 2019 @ 12:06pm
Posts: 9