Source SDK

Source SDK

fr33m4n119 May 28, 2018 @ 11:44am
Too many t-junctions to fix up!
hi guys,

i'm having a new problem compiling my map

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2872 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (4486 prims, max 32768 :: 65553 indices, max 65536)

any idea ?

thx
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Showing 1-4 of 4 comments
Peter Brev May 28, 2018 @ 11:44am 
Means you got too many weird func_detail brushes touching world brushes (typically happens when you rotate brushes).
To fix, you have to reduce the number of func_details. You can use func_brush for some of them.
fr33m4n119 May 29, 2018 @ 8:16am 
ok it's working thx
Thanks m8s!!! Problem solved
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Date Posted: May 28, 2018 @ 11:44am
Posts: 4