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func_brush adds options that allow you to manipulate the brush (toggling it on or off, disabling shadows, and so on...).
func_brush is an entity. Basic functions are toggling on/off.
Hint brushes are world brush textured with tools/skip, and tools/hint on the face you need.
To optimise a map, the first step is func_detail. They are ignored by vvis, so every small brush that doesnt block visibility should be one. But also the brushes with complex shapes (cylinder, brush with more than 6 faces)
Using hint brushes is the second step, that is done ONLY after you correctly func_detailled. their goal is to improve the visibility created by vvis (rendering less stuff that you cant actually see from your position) to get better fps.