Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This could be the result of you carving a complex brush or that you decompiled a map that caused this error.
If the map was not decompiled and this error happens, start by selecting all func_detail brushes (use the VisGroups to help) and see if you can make them bigger.
Else, if it doesn't work, delete them or revert them back to world brushes.
Thank you for your responses. I have very few func detail and I never use carve as I have been warned against it. At one point I did have micro burshes and no idea how they got created but they came up in the compile and I have since deleted them. Check for for problems comes up with a number of issues: unsused keyvalue "spawnflags" Angles" and bad i/o connections. None of these seem problematic to me or are they? I just couldn't see these issues crashing the game. Here is part of my compile log (The only part with anything yellow):
---------------------------------------------------------------------------------------------
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_luftengsschacht13.vmf
Map revision 971
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Patching WVT material: maps/seek_luftengsschacht13/realworldtextures/blends/sandgravel_wvt_patch
Patching WVT material: maps/seek_luftengsschacht13/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...
DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_luftengsschacht13.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1604076 bytes)
Error! To use model "models/cores/personality_sphere_animation.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/cores/personality_sphere_animation.mdl"!
Static prop models/props/de_nuke/hr_nuke/gas_meter/gas_meter_pipe_32_thick.mdl outside the map (-64.00, -608.00, 32.00)
Error! prop_static using model "models/props/de_train/hr_t/hr_tv_plasma/hr_tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_train/hr_t/hr_tv_plasma/hr_tv_plasma.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6252 texinfos to 2907
Reduced 452 texdatas to 348 (18305 bytes to 14127)
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\seek_luftengsschacht13.bsp
10 seconds elapsed
----------------------------------------------------------------------------------
There are a few entity/texture errors but nothing stands out to me. Perhaps I am missing something big right in front of me. I would also note that the entire level is indoors and right now there is a massive sky box so i don't have to deal with leaks, but could this cuase a problem from having a sky box that is too large. Tell me if any of this adds up for you! I am eager to fix this! Again thank you for any replies!
CModelLoader::Map_IsValid: No such map 'maps\seek_luftengsschacht14.bsp'
map load failed: seek_luftengsschacht14 not found or invalid
The unpacked version runs fine, so I guess not much happened other than there are significantly less visportals now.