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Source SDK

Stuf Jul 9, 2017 @ 5:13pm
Custom textures do not work.
Hey all, I've been using Hammer for around 2 years now, and have never ran into texture problems until now. Whatever custom textures I try to use, they do not work.

Here are a few screenshots showing my problem:

As you can see, in this folder, there a selection of Crash Bandicoot textures. In the folder that they are in, the work perfectly fine. ( I downloaded these textures from Gamebanana )


http://imgur.com/a/ZZVeo


However, whenever I try and put my own textures in there, the texture just shows purple and black checkers:

http://imgur.com/a/Ztkav


The VMT is perfectly fine, and so is the VTF, so I'm completely unsure why this isn't working the way it should be. The VTF is in a power of two. (128x128 to be exact, which is what all the other textures use in the folder.)

If anyone can shed some light on the solution, please let me know.

Cheers.
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Showing 1-4 of 4 comments
Stroyed Jul 9, 2017 @ 6:55pm 
You probably need a surface property. This lets the game know what material it is like glass, metal, rock, etc. Try adding a "$surfaceprop" property and see if that works.

EDIT: Just adjusted my wording slightly.
Last edited by Stroyed; Jul 9, 2017 @ 6:56pm
Stuf Jul 9, 2017 @ 6:58pm 
This didn't work, unfortunately :(
The texture is invisible even in Hammer texture browser, probably there's a problem in it. You can use VTFEdit to extract the tga from the vtf, and to create a new texture, checking "auto create vmt file", with a new name to avoid conflicts. Then, add "sand" in the "$surfaceprop" string.
Stuf Jul 9, 2017 @ 11:53pm 
I already have the original texture. I converted it to the VTF format, and used the same format of code from the other VMT's in the folder. The $surfaceprop line isn't required, as I never did it previously and my textures worked without it.
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Showing 1-4 of 4 comments
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Date Posted: Jul 9, 2017 @ 5:13pm
Posts: 4