Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"$vertexcolor" "1"
"$vertexalpha" "1"
My .vmt file:
"LightmappedGeneric"
{
"$basetexture" "vgui\logos\ehlogo"
"$translucent" "1"
"$decal" "1"
"$decalscale" "0.25"
}
My .vmt:
"UnlitGeneric"
{
"$basetexture" "vgui\logos\ehlogo"
"$translucent" "1"
"$decal" "1"
"$decalscale" "0.25"
}
***Edit**
Now I realised that if my image is decal then if I spray on it my spray stays behind my decal, so thats how I like it. But if I use overlay then if I spray on my image my image is covered by the spray as on image above. I'd like the spray to be behind my image as on decal using overlay too. Because in overlay I can resize my image as I wish.
Thanks.
To get what you want, following the info by Rectus, you can use your logo as brush texture, cutting the wall all around your banner, and texturing that portion with your logo. Make and save with a new name another vmt with these parameters:
"UnlitGeneric"
{
"$basetexture" "vgui\logos\ehlogo"
"$nodecal" "1"
}
Try also "LightmappedGeneric", maybe using it as normal texture you can see it.
BTW... if you need to resize your decals, you can save more vmt's, changing the decalscale value. Tip: rename your vmt's: ehlogo, ehlogo_small, ehlogo_big. So you have different vmt's referring to the same vtf. ;)
I mean ... some Mapper don't put lights in their maps at first when they start the game with the map.
The Issue here is ... when you are inside this Light-Less World, everything is bright.
And when you open your map again, after adding lights, the world is still bright. But a few things start to work like usuall as if there is light and darkness.
(And there goes my English-Lessons ...)
Oh thanks pal! I had the same problem than OP and your advice did the trick