Source SDK

Source SDK

Can't make NPC jump from a ledge
I have 2 info_node_hints that target each other's IDs, and the hints are set to "Override jump permission". The stupid npc_citizen ignores them and doesn't want to jump down from the ledge. I even tried to forcefully connect them with an info_node_link but nothing happened. The "allow jump up" flag was both checked and uncheked throughout testing and it didn't seem to change anything. Any advise? I can't get them to work. Are npc_citizens not allowed to jump down if it's too high or are there any restrictions like that?
< >
Showing 1-6 of 6 comments
Moot1n May 6, 2017 @ 10:25pm 
Use scripted_sequence. They should act like a path that the npc will follow.
You must have a trigger to activate the sequence though.
Jimmy Lander May 7, 2017 @ 6:08am 
Is this the only way? I want following NPCs to be able to jump down from the ledge with me, but I'd also want the nodes to work for other NPCs too like the fast zombie and every other that can use them (presummably ep2 hunters as well). I mean it's still a solution yes, but I'm still looking for a way to make them work naturally.
Peter Brev May 7, 2017 @ 8:23am 
What's your wall height?
Jimmy Lander May 7, 2017 @ 9:39am 
215
Peter Brev May 7, 2017 @ 11:21am 
Too high. That's why they won't jump. It's 128 units at most.
Jimmy Lander May 7, 2017 @ 2:15pm 
Thought so, thanks for confirming though ^^
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 6, 2017 @ 9:54am
Posts: 6