Source SDK

Source SDK

How to render all wireframes on the map?
Is there a console command to show all visleafs while in game?
edit : just testing out some wallbang spots with wireframe enabled. Would be nice to render the whole map to make it easier testing

I just want to render all wireframes on the map no matter what the visleafs tell the engine to render.
Cause now when I want to try for a long distance wallbang I cant see the wireframes of the places I like to hit.
Last edited by Pairy Henis; May 3, 2017 @ 7:27am
< >
Showing 1-8 of 8 comments
Werewolf™ May 3, 2017 @ 7:09am 
mat_leafvis 1
Pairy Henis May 3, 2017 @ 7:24am 
Originally posted by GmT Werewolf GB/UK:
mat_leafvis 1
I asked the wrong question.
I just want to render all wireframes on the map no matter what the visleafs tell the engine to render.
Cause now when I want to try for a long distance wallbang I cant see the wireframes of the places I like to hit.
I 'll edit post to clarify
Moltard May 3, 2017 @ 7:30am 
mat_leavis 3 will show all the visleaf you can see.

mat_wireframe 3 for the wireframe view
Last edited by Moltard; May 3, 2017 @ 7:31am
Pairy Henis May 3, 2017 @ 7:35am 
Originally posted by Moltard #BrokenLaptop:
mat_leavis 3 will show all the visleaf you can see.

mat_wireframe 3 for the wireframe view
Tried them both already, but still wireframes pop in and out of existence ?
Pairy Henis May 3, 2017 @ 7:47am 
I found this
r_novis <boolean>
Disables the PVS system, causing the whole world to be rendered at once.
but still the same...

what am I doing wrong here ? :)
By the command mat_wireframe 1 to 3 you can see the polygons visible from that PVS. There's no way to see everything, for what I know. How can you see something that the engine is not rendering?
Pairy Henis May 3, 2017 @ 8:08am 
Originally posted by B.n.B AlcyToronto:
By the command mat_wireframe 1 to 3 you can see the polygons visible from that PVS. There's no way to see everything, for what I know. How can you see something that the engine is not rendering?
I was just hoping the engine could be forced to render it. that is all.
I imagine wallhackers abusing such capabilities in their cheats
With all the commands I ve tried, the wireframe of the player model isnt even visible until in actual visible range.
It's possible if the whole map, except the external box, is built as func_detail, or some other kind of brush-entity, not cutting the visleaves.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 3, 2017 @ 7:04am
Posts: 8