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Garry's Mod causes a lot of havoc, and we still don't know why. It's probably that the game uses a version of the Source engine that isn't being liked by Hammer at all and the author doesn't care about fixing it at the difference of Black Mesa.
Using Hammer from Half-Life 2 mitigates the problem but requires you to port the map over to Garry's Mod after compiling.
I am not sure if I really want to do this. I also wonder why this only happens now. My other map had a skybox and no problem whatsoever. And with this map I tested also just to place 6 Sides of a block around the map with normal texture and it also does not work. When the Block is removed it compiles again (taking longer than normal but it does)
Ok but i want to test the map right away, or does e.g. halflife 2 start then and i can walk around there?
I understand that ;) I created a block with the tools/skybox texture. And then made it hollow with 32. I tried 64 as well, but did nothing change. And i can clearly say that the method works with a new map.
My first map had much more Textures and Objects and stuff and still got compiled in less than 10 seconds. I am not sure why Hammer has such problems with those stair railings. I will try to maybe simplify that, maybe then i have "solved" the issue.