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There will be tests which is good. Saw your thread speaking about optimization and related so I thought I'd share this.
This is very good and reassuring. Hopefully any optimisation issues that get brought up in said tests are dealt with and not shrugged off.
I think the game is conceptually entertaining so I want it to do well.
Of course, we will need to work even harder on optimizations as we get closer to launch, but for now I can assure you it doesn't run like garbage.
Thanks WHOLF for the support :)
Sounds great, glad to hear it! I will be following this for sure.
I think the games you're describing are "coded" in blueprints :)
That trailer was made from basically a playable build. It was like 95% gameplay.
I think it was captured with a 3080, but we have held play tests where players were using steam decks and pretty low spec machines.
We have been working on this tech for ~5 years, so it certainly was a challenge to create.
A lot of UE games are programmed in blueprints. Blueprints are quite slow and have pretty terrible performance.
This game is programmed entirely in c++. We are heavily focused on performance and spend almost half our time optimizing to make sure this game can run on lower spec machines.