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Amazing comment. 10/10
Soma is immersive 1st person adventure that actually has a lot of common with Witness, except that it has bette graphics, better narrative design, better game design, better atmosphere and more solid expirience with overall higher production value.
Soma has 10$ lower price (in russia its actually equal to 20$ dollar games range price), im not sure what budget it has, but judging by this http://www.polygon.com/2015/10/1/9431711/soma-has-sold-92000-copies-will-pay-for-frictional-games-next-two studio spends about 1-1.2 million per year on production and ~90 000 copies (max price is 30$, in some regions it lower, sot lets count it as 25$ avarage to aproximate multi-region price) was enought for them to fund themselves for extra 2 years of production, and soma development took about 5 years, so its budged was about 9 millions, not such a big for modern day standards, since the article was posted (1st 10 days since launch already passed 100k) im pretty sure they gone beyond 120 000 (just checked after writing - yep, i was right http://steamspy.com/app/282140 ) , especially during steam sales, so now they pretty much have budget for 3 years. And thats not counting PS4 version sales.
Rating of Soma:
Score rank: 93% Userscore: 95% Metascore: 84%
And not lets look at Witness:
Score rank: 62% Userscore: 85% Metascore: 88% <see how user score and overall scoring lower than critic score and lower than Soma's score?
Owners: 62,146 ± 5,354
Blow should take a few lessons from Frictional about pricing and about game design, like this https://wiki.frictionalgames.com/hpl3/game/guides/scripters_guide?s[]=puzzles because you know, its hard to understand why people should pay 40$ for 1st person 3D version of 15 puzzle and maze with disjoined scattered pieces of quotes that does not actually make a story.
These game design tip explains why SOMA better than Witness in its very core:
Yet this game is cheaper.
Valve;s Half Life 2 and Portal are somwhwat similiar, with HL2 adding some shooter into such concept and portal standing i a middle of puzzles and immersive adventure, which are pretty well joined together (not like Witness) and all puzzles justified by story and at some point game leaves pure puzzle levels and turns into what Frictional calls activities - situation that has to be solves naturally with logic and attention to environment. Half life 2 back in time had price of 49.99$ but offered way more, it also included CSS, Hl2DM and something else for this price, Orrange Box was cheaper, it offered more of refreshed HL2 + Team Forttress 2 + Portal and all was including for about same price as Witness, that has much less to offer asks now.
You can take any somewhat simular game or bulndles like Orange Box and all of them will have more and better experience to offer for same or lower price, so like it or not, but price of Witness is totally unjustified and higher than it should be.
Umm....
Did you really just take data from a source that is known to give bogus results for niche games?
Because Thekla themselves are stating that in a week, they have sold significantly more than 100 000 copies. Which would then mean they are selling much faster than SOMA.
Case closed.
Indie devs also use such tricks sometimes to make their game look more appealing to public, coz typicial hive mind psychology tells stupid people "if so many people buying it, it must be good, ill buy as well"
No.
Otherwise you wouldn't say:
"It's the same symmetrical puzzle, over and over again"
I mean I have had a great time with it so far. I wouldn't say it's a 10, but I could give it a 9 surely.
Those are also some really strange comparisons, although I wouldn't really know what game to really compare it to. It's a bit like Myst, but, the total package still is something very different.
As a Myst fan, I highly enjoyed The Witness, and would rate it 8/10. As for SOMA, I see that it takes about 12 hours to finish. The Witness will probably take you at least 24 hours, not counting the extra stuff you can find. So the price to content ratio is a lot better on The Witness than SOMA.
And if you don't like line puzzles, you probably shouldn't get this game then, should you?
But you can get to the ending pretty fast, even without being smart, there's a lot you can skip. If you fully want to complete the game you have to search a lot. I also think this is one of the best ways I've seen an open world. In most open world games you will straight up spend the majority of the time just walking from A to B without really exploring, and in second place fight enemies in a repetitive manner.