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^^^^^^^^
not my opinion, just my insultingly brief synopsis of the OP's emo rant.
Oh no, that is the basics of what I wrote. That being said, just saying "I don't like this game the way it is" isn't going to garner much attention or respect. I felt that tactfully choosing words that expressed my dissatisfaction with the game, while still remaining respectful and polite was much more important than being succinct. It's fine if you don't share my opinion, I just ask that you respect it, as I will you and yours.
Quite a few people are upset over the disregard given to people who are unsatisfied with the game, actually. A company that cares about its customers takes the time to listen to ALL points of view, not just ones that agree with the company's decisions. Also, I'm not "misrepresenting" anything, as I have no one to represent other than myself. I may be misunderstanding something, however.
Actually it will get you more respect than some ranty self-indulgent rant. K, there's too much FPS in Sanctum 2. We all knew this was how it was for months and months, no surprise there, but you still bought it and are complaining? Okay.
No, it would seem that "we all" did NOT know this is how it was going to be. If that was the case, this clearly would not have happened, would it? Can you please show me where the devs talked about tower limits prior to the game being released? Can you please show me where the devs talked about removing weapon upgrading?
Quite a few people need to brush up on their reading comprehension and human interaction skills if that is the case.
You are misrepresenting something... specifically you are misrepresenting the developers claiming they don't care about their fans because you completely misunderstood a response from one of the developers.
A company that cares about its customers builds a good product. In this case Coffee Stain has done a great job taking care of their customers because they aren't insulting their customers by selling them the same game twice. They put thought into the sequel and improved on the first one's weaknesses and made some bold design decisions. Some are good, some are not so good but over all it was a step in the right direction.
If using youtube to check for videos of a game is too difficult for you, you need to be VAC banned and then sent to guantanamo for forced education. [/quote]
I asked for all thread contributors to be polite and respectul in posting, and I've endeavored to act in such a manner towards you. I would appreciate it if you would reciprocate that.
Regarding your point, I did watch several youtube videos on Sanctum 2, and neither of them mentioned anything about tower limits or no weapon upgrading. I think you would agree that it is a touch ridiculous to expect a person to scour the internet for every last possible scrap of information regarding a game, especially when multiple sources repeat the same information.
I would agree if this game was polished, but it is not. I say this because I am playing the grim dawn alpha atm and that is a game from a studio that does actually care.
Oh yeah? Well I'm playing some other game and it's by a developer that likes its customers and even though it has absolutely no relevance to Grim Dawn, I can say Grim Dawn sucks because of it, and the Grim Dawn developers are a bunch of satan worshiping KGB agents.
Would you like to try again, or was that honestly the best evidence you could come up with proving Sanctum 2 sucks?
This is my first reply after reading numerous posts, being discouraged along the way because I don’t want to have to deal with people’s ignorant, know-it-all and/or disrespectful statements. Yes, some people pre-ordered without watching videos of game-play (I hate doing that because I like to experience it first hand, I’m well aware of the “risks” I’m taking); no, not every single detail is touched on in said videos; yes, it’s only 11-15 dollars depending on how you went about purchasing the game but money is money; the list goes on and on. Regardless, I do sort of feel bad for what the developers have to put up with in sorting through what to pay attention to and what to disregard. Your letter is well thought out, considerate and respectful if not a bit melodramatic (no offense intended). I feel the game is a beautiful piece of work that they surely put a lot of time and effort into. They will most likely continue to be told that, I just hope they won’t be afraid to tackle the negatives that SO many people are bringing up, as well as help rectify their fault in the eyes of great fans like you and others.
ALL the videos that were released to the press show no upgrading of weapons, many of the press release time videos before launch show it.
Here's my 2 cents, so to speak (I've only played 45 minutes of the game in single player, so my post isn't in regard to multi-player, though I have read a lot on the matter);
Graphically, Sanctum 2 is much nicer.
The 'feel' of the game is heavier; by this I mean the way you move, how your guns shoot and the overall feeling. I don't mean this heaviness as a bad thing, I think it's an improvement on the original Sanctum.
I like that you have classes now, and from what I see, maybe skill slots?
I like how the weapons have 'special' abilities, such as storing all your shotgun bullets before you fire at an enemy, dealing maximum damage.
The story, from what I've played, is thought out a bit more.
I dislike;
Tower limit.
Non-upgradeable weapons.
Other than those two dislikes, the game to me is very nice, but I do believe, as a primarily TD game, the option to limit towers was a bit, silly, in all honestly. From what I have played, I can see the reasoning to it, but now it's more of an FPS rather than a TD game, which is a shame as your core market audience were (still are) players interested in TD, but liked the unique mix of FPS. In Sanctum 2, I feel that they've taken the FPS first on the priority list, and moved TD down.
Let's remember though, when Sanctum first came out, people complained about now having 4 player multi-player, and the team did listen. They updated the game to include 4 player, and have upgraded/ patched the game in the course of it's life to include more maps and towers, as well as Easter Eggs and a few more achievements.
There is hope for Sanctum 2. The game was only released 2 days ago (15.05.2013) so there is room for improvement yet. Let us be positive that Coffee Stain and the Sanctum 2 team will listen to the majority views/ concerns of those who have paid their money for the game, and that future updates/ patches will bring what we love about Sanctum 1, into Sanctum 2.
There is obviously a lot planned for this game, as there is a season pass available, so I imagine in due course, the game will be what players loved about the first Sanctum, while improving/ bettering the mark with Sanctum 2.
Once again, good letter and thank you for writing it. I hope that they read and respond.