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2nd, this is a rogueLIKE, not a rogueLITE
Yes there is a difference
rogueLIKE: next to no form of progression or "permanent" upgrades outside of unlocking new stuff to find in runs. every run is a fresh start and you are armed with only your knowledge of what has defeated you before
rogueLITE: you slowly aquire strength and upgrades between runs to eventually defeat the game. beating the game fresh is not intended, and the grind of power is part of the gameloop
Also, a few months ain't a necro bud. Especially after the game was essentially dead and brought a big new update the other day. The topic still applies. No sense in cluttering the forums with a copy of it.
You also didn't have to reply if it bothered you. You could have just let my post be. It would have faded into obscurity like this game did for a while
Logic.
I'm gonna necro this again, lol.
At this point, Rogue-LIKE and Rogue-LITE are interchangeable. Two of the most famous examples of this is Vampire Survivors and Hades, both games have the user tags Roguelite and Roguelike, as well as Action Roguelike.
Hades, itself, also says its a Rogue-like in its own description, despite having "strength and upgrades between runs" Vampire Survivors also calls itself a Rogue-lite in the games description. Hundreds of similar games all have similar issues, calling themselves either Rogue-LIKE or Rogue-LITE.
Mind you, Risk of Rain 2, another titan of the split genre, does not claim either title, though all three tags are popular on the game. And Dead Cells, another of the major players, calls itself a Roguelite, despite having limited upgrades between runs.
The genre, as I called it, is split. They use Lite and Like interchangeably, and there seems to be no one solid definition. Games with no progression between runs aside from unlocking more tools, and diluting the loot pool, call themselves either or, sometimes both. And games with a myriad of meta progression upgrades do the same.
Though I will agree, LITE should denote Meta Progression, LIKE should determine "tool/loot pool unlock" style progression.
Edit- Oh, another game in the genre that calls itself a LITE, but has no upgrades between runs is Gunfire Reborn. But that was back when I played it, before they had DLC and seasons. They might have meta progression now.
rogueLIKE: the runs are the game loop. no meta progression outside of unlocking new things to find IN RUNS. named after the original game to capitalise on the play-die-repeat-win style, Rogue, a text based roguelike that you often had to play several times to understand and beat: see RoR2, this game, etc
rogueLITE: the meta progression is the game loop. you slowly become stronger until you're able to beat the game. beating game without meta progression is nearly, or completely impossible. named due to "lite" being a word often assigned to things to show difference in scale, intensity, or power. see: both hades games, vampire survivors, literally any game that gives you "upgrades" to take into runs permanently
Well then you tell the devs that their description of their game is wrong(not the tags, which are user based, the actual listed description by the company that made the game). Because at this point, aside from a few people who are aggressively insistent on the separation to the point of pedantic insult slinging, companies and players alike are using whatever they feel like.
page desc: roguelike
game desc: roguelike
tags: roguelike
go on. i'll wait
I think you missed the part where I specifically said Hades has meta progress, which is counter to it being a LIKE, since the only progress in a LIKE is unlocks of new powers, skills, weapons, tools, etc.
LITE is the one where you have meta progress in terms of incremental upgrades that persist through runs.
Hades has these upgrades, but claims its a LIKE.
https://hades.fandom.com/wiki/Mirror_of_Night
These are meta upgrades.
nice try moving goalposts. besides, we should probably cut this. this necro has gone on long enough and i'm suprised the mods haven't nuked it yet