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Bloodletter: Chance to inflict bleeding.
Bulwark: When health drops below a threshold, grants a protective shield over your health that diminishes over time and when taking damage.
Tranquilizer: Critical hits slow enemies for 3 seconds.
Blood Mark: Increases bleeding damage.
Ember Mark: Reduces the delay between burn ticks.
Stasis Mark: Increases the duration of slow effects.
Berserker's Token: Killing an enemy increases attack speed for 3 seconds.
Catalyst: Using the second skill creates an electric discharge dealing elemental damage to enemies within a radius of 12 units around the Gatekeeper.
Pulsar: On critical hit, has a chance to summon a meteor at the location of the struck enemy, dealing damage in a small area.
Root: On kill, has a chance to root up to 3 enemies within a radius of 15 units for 5 seconds.
Halfmetal Head: Summons golems that fight alongside the Gatekeeper. They can die and will resurrect after a cooldown.
Momentum: A short dash at the start of sprinting that allows passing through enemies.
Duality Sigil: In even minutes of the run, the Gatekeeper deals reduced damage, but in odd minutes, damage is significantly increased.
Leech: Attacks with skills 2–3–4 restore health to the Gatekeeper as a percentage of damage dealt, but attacks with the first skill deal damage to the Gatekeeper.


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